3 x 2 (6)

Inventory Size

Any

Hand Slot

3m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 55 40 30 30
Zombie 75 30 15 15
Animal 55 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 0
Vehicle 20
Resource 75
Object 60
2 blueprints
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Spawn Tables
Spawn Id Spawn Name Items in Pool
51109 Mattress 236
51310 Den 140
51080 Prisoner 132
51115 Militia 130
51125 Civilian 108
51121 Militia melee 28
51129 Civilian melees 10
Frying_Pan.dat
GUID d23b9a4e9309493691be84b6dfc352cc
Type Melee
Useable Melee
Slot Any
ID 51271

Size_X 3
Size_Y 2
Size_Z 0.7
Size2_Z 0.55

Range 3
Strength 1.5
Stamina 30

EquipablePrefab Items/Weapons/Melee/Frying_Pan/Equipable.prefab

Player_Damage 50
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 50
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 50
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 0
Vehicle_Damage 20
Resource_Damage 75
Object_Damage 60

Durability 0

Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51271
Blueprint_0_Product 51017
Blueprint_0_Products 3
Blueprint_0_Build 27

Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supply_0_ID 51017
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Build 27

AttackAudioClip Sounds/Big_Swing.mp3