2×2 (4)
Inventory size
12 m
Blast radius
1 HP
Health (placed)
No
Repairable
Damage
Combat damage
| Player | 200 |
|---|---|
| Zombie | 200 |
| Animal | 200 |
Other damage
| Barricade | 550 |
|---|---|
| Structure | 550 |
| Vehicle | 500 |
| Resource | 2000 |
| Object | 1000 |
Explosive Charge
Where to find this Item
PBS NPC EOD Actual
…
PBS NPC EOD Radio
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51107 | Beacon | 1.83 % | 41 |
| 51150 | Airdrop small | 1.72 % | 46 |
| 51395 | Midnight loot a | 1.45 % | 56 |
| 51151 | Airdrop big | 1.40 % | 62 |
| 51394 | Midnight loot | 0.72 % | 98 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest EOD: Military Meeting. Show exact unlock rules (1 path)
Explosive Charge ×1
Locked behind progression in quest PBS NPC EOD Radio's dialogue. Show exact unlock rules (1 path)
Explosive Charge ×1
GUID c2bc13c65b664a76aba53e1a2ef228dc
Type Charge
Rarity Epic
Useable Barricade
Build Charge
ID 51308
SalvageItem c2bc13c65b664a76aba53e1a2ef228dc
Size_X 2
Size_Y 2
Size_Z 0.325
Health 1
Range 4
Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 550
Structure_Damage 550
Vehicle_Damage 500
Resource_Damage 2000
Object_Damage 1000
Range2 12
Explosion2 51008
Offset 0.15
Explosion 36
Vulnerable
Unrepairable
Proof_Explosion
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 51030
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51061
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51017
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Supply_3_ID 51028
Blueprint_0_Supply_3_Amount 4
Blueprint_0_Supply_4_ID 51307
Blueprint_0_Supply_4_Amount 2
Blueprint_0_Level 0
Blueprint_0_Skill Craft
Blueprint_0_Build 32
Has_Clip_Prefab false