2×2 (4)

Inventory size

12 m

Blast radius

1 HP

Health (placed)

No

Repairable

Damage
Combat damage
Player 200
Zombie 200
Animal 200
Other damage
Barricade 550
Structure 550
Vehicle 500
Resource 2000
Object 1000
4 blueprints
Tool
Craft lvl.0
+
+
4 x
+
4 x
+
2 x
=
Tool
+
+
+
2 x
=
Tool
+
2 x
+
2 x
+
2 x
=
Tool
+
+
+
=
Explosive Charge Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Beacon 1.8 %
Airdrop small 1.7 %
Midnight loot a 1.4 %
Airdrop big 1.4 %
Midnight loot 0.7 %
No spawns on map.
No zombie drops.
PBS NPC EOD Actual
PBS NPC EOD Radio
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this charge Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 1.83 %
Spawn tables (5)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51107 Beacon 1.83 % 41
51150 Airdrop small 1.72 % 46
51395 Midnight loot a 1.45 % 56
51151 Airdrop big 1.40 % 62
51394 Midnight loot 0.72 % 98
How loot works in Unturned Sections that apply to this charge are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

EOD Disposal
Run by PBS NPC EOD Actual
Locked behind progression in quest EOD: Military Meeting. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: EOD: Military Meeting
You give
Explosive Charge ×1
You get
500 Exp
EOD Disposal
Run by PBS NPC EOD Radio
Locked behind progression in quest PBS NPC EOD Radio's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: PBS NPC EOD Radio's dialogue — not yet + Quest: PBS NPC EOD Radio's dialogue — reached
You give
Explosive Charge ×1
You get
500 Exp
Charge.dat
GUID c2bc13c65b664a76aba53e1a2ef228dc
Type Charge
Rarity Epic
Useable Barricade
Build Charge
ID 51308

SalvageItem c2bc13c65b664a76aba53e1a2ef228dc

Size_X 2
Size_Y 2
Size_Z 0.325

Health 1
Range 4

Player_Damage 200
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 550
Structure_Damage 550
Vehicle_Damage 500
Resource_Damage 2000
Object_Damage 1000

Range2 12
Explosion2 51008
Offset 0.15
Explosion 36
Vulnerable
Unrepairable
Proof_Explosion

Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 51030
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51061
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51017
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Supply_3_ID 51028
Blueprint_0_Supply_3_Amount 4
Blueprint_0_Supply_4_ID 51307
Blueprint_0_Supply_4_Amount 2
Blueprint_0_Level 0
Blueprint_0_Skill Craft
Blueprint_0_Build 32

Has_Clip_Prefab false