2×1 (2)
Inventory size
Military
Vision mode
Nightvision Goggles
Where to find this Item
PBS NPC Singer
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51016 | Spec clothes | 8.82 % | 10 |
| 51136 | Deadzone clothes | 6.45 % | 12 |
| 51440 | PBS T7Mili | 4.41 % | 33 |
| 51107 | Beacon | 3.30 % | 41 |
| 51150 | Airdrop small | 2.58 % | 46 |
| 51447 | PBS T8Mili | 2.21 % | 47 |
| 51015 | Spec | 2.21 % | 47 |
| 51395 | Midnight loot a | 1.45 % | 56 |
| 51135 | Deadzone | 1.43 % | 69 |
| 51151 | Airdrop big | 1.40 % | 62 |
| 51170 | Deadzone t 2 | 1.29 % | 81 |
| 51141 | Deadzone 2 | 1.23 % | 71 |
| 51394 | Midnight loot | 0.98 % | 98 |
| 51142 | Deadzone mega | 0.61 % | 91 |
| 51396 | Midnight loot b | 0.52 % | 81 |
| 51434 | PBS T7 | 0.31 % | 81 |
| 51441 | PBS T8 | 0.15 % | 82 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Nightvision Goggles ×1
GUID ef2f901cade64c939220ce2da5c6ab22
Type Glasses
Rarity Epic
Useable Clothing
ID 51174
Size_X 2
Size_Y 1
Size_Z 0.175
Hair
Beard
Vision Military
Nightvision_Allowed_In_ThirdPerson true
Nightvision_Color #74bee3
Blueprints 2
Blueprint_0_Type Apparel
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51174
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 51029
Blueprint_0_Output_0_Amount 4
Blueprint_0_Output_1_ID 51017
Blueprint_0_Output_1_Amount 4
Blueprint_0_Build 32
Blueprint_1_Type Repair
Blueprint_1_Searchable False
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51029
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_1_ID 51017
Blueprint_1_Supply_1_Amount 4
Blueprint_1_Build 32