2×2 (4)
Inventory size
Tertiary
Hand slot
Semi
Firemodes
300 m
Range
273 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
Range & ballistics
LTLM
Where to find this Item
PBS NPC Killstreak Maj Cruz
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51020 | Spec tools | 25.00 % | 6 |
| 51140 | Deadzone tools | 24.00 % | 7 |
| 51170 | Deadzone t 2 | 3.60 % | 81 |
| 51396 | Midnight loot b | 1.92 % | 81 |
| 51135 | Deadzone | 1.67 % | 69 |
| 51394 | Midnight loot | 1.50 % | 98 |
| 51141 | Deadzone 2 | 1.43 % | 71 |
| 51107 | Beacon | 1.37 % | 41 |
| 51150 | Airdrop small | 1.29 % | 46 |
| 51447 | PBS T8Mili | 1.25 % | 47 |
| 51015 | Spec | 1.25 % | 47 |
| 51395 | Midnight loot a | 1.09 % | 56 |
| 51142 | Deadzone mega | 0.92 % | 91 |
| 51151 | Airdrop big | 0.70 % | 62 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
LTLM ×1
GUID ba818789052c41d689b986775740d393
Type Gun
Rarity Epic
Useable Gun
Slot Tertiary
ID 51206
Size_X 2
Size_Y 2
Size_Z 0.35
Magazine 51333
Sight 51082
Tactical 1008
Gunshot_Rolloff_Distance 400
Alert_Radius 12
Can_Aim_During_Sprint True
Ammo_Min 1
Ammo_Max 1
Semi
Caliber 51050
Range 300
Firerate 10
Action String
Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 0
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 0
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.15
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X 0
Shake_Min_Y 0
Shake_Min_Z -0
Shake_Max_X 0
Shake_Max_Y -0
Shake_Max_Z -0
Ballistic_Travel 300
Ballistic_Steps 0
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51206
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Electronics
Blueprint_0_Output_0_ID 51029
Blueprint_0_Output_0_Amount 4
// Metal Scrap
Blueprint_0_Output_1_ID 51017
Blueprint_0_Output_1_Amount 3
// Plastic Scrap
Blueprint_0_Output_2_ID 51028
Blueprint_0_Output_2_Amount 3
Blueprint_0_Build 27
Shoot_Quest_Rewards 2
Shoot_Quest_Reward_0_Type Achievement
Shoot_Quest_Reward_0_ID PBS_BombsAway
Shoot_Quest_Reward_1_Type Rewards_List_Asset
Shoot_Quest_Reward_1_GUID ae7724167039492fb3bd8aeef222fcfa