2×2 (4)

Inventory size

Tertiary

Hand slot

Semi

Firemodes

300 m

Range

273 RPM

Fire rate

0%

Durability loss per shot

Damage
Combat damage
Skull Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0
Other damage
Standard caliber
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0
Range & ballistics
Full damage at every distance up to 300 m. No falloff curve.
100%0%50%0 m300 m
Max range
300 m
Alert radius
12 m
Bullet drop
×4
1 blueprints
Tool
=
4 x
3 x
3 x
LTLM Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Spec tools 25.0 %
Deadzone tools 24.0 %
Deadzone t 2 3.6 %
Midnight loot b 1.9 %
Deadzone 1.7 %
Midnight loot 1.5 %
Deadzone 2 1.4 %
Beacon 1.4 %
Airdrop small 1.3 %
PBS T8Mili 1.3 %
Spec 1.3 %
Midnight loot a 1.1 %
Deadzone mega 0.9 %
Airdrop big 0.7 %
No spawns on map.
No zombie drops.
PBS NPC Killstreak Maj Cruz
No vendors trade this.
No airdrops on this map drop this.
PBS Locker Spec 1.3%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this gun Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 1.37 %
Spawn tables (14)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51020 Spec tools 25.00 % 6
51140 Deadzone tools 24.00 % 7
51170 Deadzone t 2 3.60 % 81
51396 Midnight loot b 1.92 % 81
51135 Deadzone 1.67 % 69
51394 Midnight loot 1.50 % 98
51141 Deadzone 2 1.43 % 71
51107 Beacon 1.37 % 41
51150 Airdrop small 1.29 % 46
51447 PBS T8Mili 1.25 % 47
51015 Spec 1.25 % 47
51395 Midnight loot a 1.09 % 56
51142 Deadzone mega 0.92 % 91
51151 Airdrop big 0.70 % 62
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Strike Removal
Run by PBS NPC Killstreak Maj Cruz
You give
LTLM ×1
You get
500 Exp
Binoculars.dat
GUID ba818789052c41d689b986775740d393
Type Gun
Rarity Epic
Useable Gun
Slot Tertiary
ID 51206

Size_X 2
Size_Y 2
Size_Z 0.35

Magazine 51333

Sight 51082
Tactical 1008
Gunshot_Rolloff_Distance 400
Alert_Radius 12
Can_Aim_During_Sprint True

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 51050

Range 300
Firerate 10
Action String

Player_Damage 0
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 0
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 0
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Durability 0
Quality_Min 100
Quality_Max 100

Aim_In_Duration 0.15
Spread_Aim 0.05
Spread_Hip 0.1

Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X 0
Shake_Min_Y 0
Shake_Min_Z -0
Shake_Max_X 0
Shake_Max_Y -0
Shake_Max_Z -0

Ballistic_Travel 300
Ballistic_Steps 0


Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51206
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Electronics
Blueprint_0_Output_0_ID 51029
Blueprint_0_Output_0_Amount 4
// Metal Scrap
Blueprint_0_Output_1_ID 51017
Blueprint_0_Output_1_Amount 3
// Plastic Scrap
Blueprint_0_Output_2_ID 51028
Blueprint_0_Output_2_Amount 3
Blueprint_0_Build 27

Shoot_Quest_Rewards 2
Shoot_Quest_Reward_0_Type Achievement
Shoot_Quest_Reward_0_ID PBS_BombsAway

Shoot_Quest_Reward_1_Type Rewards_List_Asset
Shoot_Quest_Reward_1_GUID ae7724167039492fb3bd8aeef222fcfa