Helicopter

Engine type

90 KPH (56 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

4,000 HP

Max health

25 (5×5)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°

Rocket Pod
Mounted gun · ID 51325
Turret 2 Seat 2 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°

20mm Auto Cannon
Mounted gun · ID 51326

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (7 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.00 %
Unturned Nacht-SP icon 15.00 %
Unturned Car Battery icon 4.25 %
Unturned Carjack icon 4.25 %
Unturned Gascan icon 4.25 %
Unturned Wrench icon 2.55 %
Unturned Blowtorch icon 1.70 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

128°

Max steering angle

32°

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Puncture proof
AH-46 Kings Hand Where to find this Vehicle
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Attack heli Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61008 Attack heli Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Warchief.dat
GUID 54cb163d95324a59994bd20ff0a54165

Type Vehicle
Rarity Legendary
ID 51032

Speed_Min -2
Speed_Max 20

Steer_Min 32
Steer_Max 128

Fuel 2000

Health_Min 1250
Health_Max 1750
Health 4000

Exit 3
Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 51325
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180

Valid_Speed_Down 200
Valid_Speed_Horizontal 200
Valid_Speed_Up 200


Turret_1_Seat_Index 1
Turret_1_Item_ID 51326
Turret_1_Yaw_Min -135
Turret_1_Yaw_Max 135
Turret_1_Pitch_Min 85
Turret_1_Pitch_Max 180


Cam_Follow_Distance 20

LockMouse
Engine Helicopter

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 51044
// Invulnerable
Tires_Invulnerable

Drops_Table_ID 51104


IgnitionAudioClip core.masterbundle:Sounds/HelicopterIgnition.mp3
Has_Clip_Prefab false

Default_Battery c934328c0f1b44c1b0e1627c1aef223b

Buildable_Placement_Rule Block