2×1 (2)
Inventory size
23
Blueprints
White Filament Spool
Where to find this Item
PBS NPC DD Dumpster
…
PBS NPC Snuffy
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51112 | Nerd rare | 9.09 % | 10 |
| 51416 | PBS T4Mats | 7.41 % | 14 |
| 51422 | PBS T5Mats | 5.33 % | 19 |
| 51429 | PBS T6Mats | 4.39 % | 34 |
| 51436 | PBS T7Mats | 3.70 % | 34 |
| 51414 | PBS T4 | 1.78 % | 29 |
| 51192 | PBS CarbonFiber | 1.65 % | 25 |
| 51110 | Nerd | 1.36 % | 20 |
| 51420 | PBS T5 | 1.17 % | 48 |
| 51413 | PBS T3 | 0.89 % | 36 |
| 51427 | PBS T6 | 0.88 % | 74 |
| 51434 | PBS T7 | 0.74 % | 81 |
| 51109 | Mattress | 0.08 % | 236 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
White Filament Spool ×1
White Filament Spool ×1
GUID 0504e5e4989e4e50861627545f7f3582
Type Supply
Rarity Uncommon
ID 51006
Size_X 2
Size_Y 1
Size_Z 0.25
Blueprints 6
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51006
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 51011
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51006
Blueprint_1_Product 51028
Blueprint_1_Products 4
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51006
Blueprint_2_Product 51007
Blueprint_2_Products 1
Blueprint_2_Build 27
Blueprint_3_Type Tool
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 51006
Blueprint_3_Product 51008
Blueprint_3_Products 1
Blueprint_3_Build 27
Blueprint_4_Type Tool
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 51006
Blueprint_4_Product 51009
Blueprint_4_Products 1
Blueprint_4_Build 27
Blueprint_5_Type Tool
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 51006
Blueprint_5_Product 51010
Blueprint_5_Products 1
Blueprint_5_Build 27
Actions 6
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack ▲
Action_0_Tooltip Stack 4 to a stack.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack ▼
Action_1_Tooltip Unstack to 4 scrap.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 2
Action_2_Text Recolor Red ▶
Action_2_Tooltip Recolor to Red.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 3
Action_3_Text Recolor Orange ▶
Action_3_Tooltip Recolor to Orange.
Action_4_Type Blueprint
Action_4_Blueprints 1
Action_4_Blueprint_0_Index 4
Action_4_Text Recolor Green ▶
Action_4_Tooltip Recolor to Green.
Action_5_Type Blueprint
Action_5_Blueprints 1
Action_5_Blueprint_0_Index 5
Action_5_Text Recolor Blue ▶
Action_5_Tooltip Recolor to Blue.