Car

Engine type

32 KPH (20 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

1,200 HP

Max health

144 (12×12)

Trunk storage slots

1,200 L

Fuel capacity

2.05 L/s

Fuel burn rate

9 minutes, 45 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (6 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 80.00 %
Unturned Car Battery icon 5.00 %
Unturned Carjack icon 5.00 %
Unturned Gascan icon 5.00 %
Unturned Wrench icon 3.00 %
Unturned Blowtorch icon 2.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

12°

Steering at full speed

100

Brake force

Defense & misc

×0.2

Passenger explosion damage

Protections
Collision proof Puncture proof
White Van Where to find this Vehicle
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Civilian Inline 5.3 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61001 Civilian Inline 5.26 % 19
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
VanWhite.dat
GUID 354e6e4c2dbf45ce8ab0b728bf03b465
Physics_Profile a6f2e2624a904b8a88545ea17228dbfb
Type Vehicle
Rarity Rare
ID 51026

Bumper_Invulnerable

Speed_Min -5
Speed_Max 7

Steer_Min 12
Steer_Max 48
Valid_Speed_Horizontal 200
Brake 100

Fuel_Min 200
Fuel_Max 400
Fuel 1200

Health_Min 700
Health_Max 1000
Health 1200

Exit 4

Cam_Follow_Distance 7.5
Cam_Driver_Offset -0.0625

Passenger_Explosion_Armor 0.2

Traction




Trunk_Storage_X 12
Trunk_Storage_Y 12

Explosion 51008

Tires_Invulnerable

Drops_Table_ID 51003


Has_Clip_Prefab false

Default_Battery c934328c0f1b44c1b0e1627c1aef223b

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
	14
	8.75
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}