Plane

Engine type

189 KPH (117 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

2,000 HP

Max health

25 (5×5)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
85° to 180°

Plane Railgun
Mounted gun · ID 52473
Turret 2 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
45° to 160°

Plane SMG
Mounted gun · ID 52474

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (7 items)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scraps icon 68.00 %
Unturned Stopper icon 15.00 %
Unturned Car Battery icon 4.25 %
Unturned Carjack icon 4.25 %
Unturned Gascan icon 4.25 %
Unturned Wrench icon 2.55 %
Unturned Blowtorch icon 1.70 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

32°

Steering at full speed

5

Lift

2

Turn responsiveness

Defense & misc

Protections
Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
BiplaneRailgun.dat
GUID adf99fc08e904b659e8bfd5755abd892
Type Vehicle
Rarity Legendary
ID 51036

Speed_Min -6
Speed_Max 42

Steer_Min 32
Steer_Max 9

Fuel 2000

Health_Min 750
Health_Max 750
Health 2000

Exit 3
Turrets 2
Turret_0_Seat_Index 0
Turret_0_Item_ID 52473
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
// Turret_0_Ignore_Aim_Camera

Turret_1_Seat_Index 1
Turret_1_Item_ID 52474
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 45
Turret_1_Pitch_Max 160

Cam_Follow_Distance 7.5

LockMouse
Engine Plane
Lift 5
Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 51008
// Invulnerable
Tires_Invulnerable

Drops_Table_ID 51341

Has_Clip_Prefab false

Default_Battery c934328c0f1b44c1b0e1627c1aef223b

Buildable_Placement_Rule Block