2×2 (4)
Inventory size
Any
Hand slot
Semi
Firemodes
400 m
Range
176 RPM
Fire rate
0%
Durability loss per shot
Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 60 | 48 | 36 | 36 |
| Zombie | 175 | 112.5 | 93.8 | 93.8 |
| Animal | 137.5 | 100 | 75 | — |
Other damage
Standard caliber| Barricade | 10 |
|---|---|
| Structure | 5 |
| Vehicle | 30 |
| Resource | 20 |
| Object | 100 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 2.9 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 31°
- Side kick / shot
- ±8°
- Recovery
- -2% ↑ / 10% ↔
Golden Falcon
Where to find this Item
PBS NPC Chuck Gunstore
…
PBS NPC Jennifer
…
PBS NPC DD Dumpster
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51395 | Midnight loot a | 0.36 % | 56 |
| 51151 | Airdrop big | 0.35 % | 62 |
| 51152 | Money | 0.32 % | 8 |
| 51394 | Midnight loot | 0.18 % | 98 |
| 51150 | Airdrop small | 0.17 % | 46 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Golden Falcon ×1
Golden Falcon ×1
Golden Falcon ×1
GUID 9a97b2460dc24f3fa51fcadaeca3f162
Type Gun
Rarity Legendary
Useable Gun
Slot Any
ID 51291
Instantiated_Item_Name_Override 51217
Size_X 2
Size_Y 2
Size_Z 0.35
Magazine 51039
Hook_Barrel
Shell 51051
Ammo_Min 8
Ammo_Max 8
Semi
Caliber 51002
Range 400
Firerate 16
Action Trigger
Player_Damage 48
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25
Zombie_Damage 125
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.4
Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 100
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.15
Recoil_Min_X -8
Recoil_Max_X 8
Recoil_Min_Y 26
Recoil_Max_Y 36
Spread_Aim 0.05
Spread_Hip 0.2
Remove 0
Replace 0
Recover_X 0.1
Recover_Y -.02
Shake_Min_X .01
Shake_Min_Y 0
Shake_Min_Z -.1
Shake_Max_X -.01
Shake_Max_Y 0
Shake_Max_Z -.13
Muzzle 0
Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 51291
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 3
// Semi-Automatic Parts
Blueprint_0_Output_0_ID 51035
Blueprint_0_Output_0_Amount 1
// Manual Parts
Blueprint_0_Output_1_ID 51034
Blueprint_0_Output_1_Amount 1
// Metal Scrap
Blueprint_0_Output_2_ID 51017
Blueprint_0_Output_2_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 51291
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 51918
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_1_Critical
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 52295
Blueprint_1_Output_0_Amount 1
Blueprint_1_State_Transfer
Blueprint_1_Build 27
Blueprint_1_Rewards 2
Blueprint_1_Reward_0_Type Flag_Bool
Blueprint_1_Reward_0_ID 52920
Blueprint_1_Reward_0_Value True
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID df781fd122e24562afc92a48aec65c23
Blueprint_2_Type Repair
Blueprint_2_Searchable False
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 51035
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 51034
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 51904
Blueprint_2_Supply_2_Amount 1
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Key Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Suppress «
Action_1_Tooltip Use a Baffle Kit to suppress this weapon.
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Rewards_List_Asset
Shoot_Quest_Reward_0_GUID ae7724167039492fb3bd8aeef222fcfa