Marksman Magazine
Where to find this Item
PBS NPC Chuck Gunstore
…
PBS NPC Jennifer
…
PBS NPC Visitor Eklund
…
PBS NPC Visitor Snow
…
PBS NPC Visitor Weston
…
PBS NPC Blackburn
…
PBS NPC DD Dumpster
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51009 | Military ammo | 8.33 % | 11 |
| 51172 | Deadzone t 2 ammo | 7.32 % | 23 |
| 51138 | Deadzone ammo | 6.25 % | 18 |
| 51170 | Deadzone t 2 | 1.61 % | 81 |
| 51135 | Deadzone | 1.39 % | 69 |
| 51141 | Deadzone 2 | 1.19 % | 71 |
| 51161 | Gunstore ammo | 1.11 % | 17 |
| 51396 | Midnight loot b | 0.88 % | 81 |
| 51392 | Midnight ammo | 0.83 % | 27 |
| 51005 | Military | 0.83 % | 42 |
| 51394 | Midnight loot | 0.44 % | 98 |
| 51142 | Deadzone mega | 0.32 % | 91 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Marksman Magazine ×1
Marksman Magazine ×20
Marksman Magazine ×1
Marksman Magazine ×20
Marksman Magazine ×1
Marksman Magazine ×1
Marksman Magazine ×1
Marksman Magazine ×1
Marksman Magazine ×20
GUID 19a07f4199f04995b62cd4e25e280ec5
Type Magazine
Rarity Epic
ID 52088
Size_X 1
Size_Y 2
Size_Z 0.1
Amount 20
Count_Min 8
Count_Max 20
Calibers 1
Caliber_0 51005
Tracer 51000
Blueprints 4
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52088
Blueprint_0_Build 30
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 52085
Blueprint_1_Build 30
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 52086
Blueprint_2_Build 30
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 52087
Blueprint_3_Build 30