Dual Revolver Clips
Where to find this Item
NPC Chuck Gunstore
…
NPC Jennifer
…
NPC DD Dumpster
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Dual Revolver Clips ×1
Dual Revolver Clips ×12
Dual Revolver Clips ×1
Dual Revolver Clips ×12
Dual Revolver Clips ×12
GUID 8e5fcb20978548ec9dd03b182ed4ebb1
Type Magazine
Rarity Epic
ID 52566
Size_X 1
Size_Y 1
Size_Z 0.1375
Amount 12
Count_Min 4
Count_Max 10
Calibers 1
Caliber_0 52566
Tracer 51000
Blueprints 9
Blueprint_0_Type Ammo
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 52566
Blueprint_0_Build 30
Blueprint_1_Type Ammo
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 51943
Blueprint_1_Build 30
Blueprint_2_Type Ammo
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 51944
Blueprint_2_Build 30
Blueprint_3_Type Ammo
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 51945
Blueprint_3_Build 30
Blueprint_4_Type Tool
Blueprint_4_Supplies 1
Blueprint_4_Supply_0_ID 51018
Blueprint_4_Supply_0_Amount 1
Blueprint_4_Tool 52560
Blueprint_4_Tool_Critical
Blueprint_4_Product 52566
Blueprint_4_Products 1
Blueprint_4_Build 27
Blueprint_5_Type Tool
Blueprint_5_Supplies 1
Blueprint_5_Supply_0_ID 51018
Blueprint_5_Supply_0_Amount 1
Blueprint_5_Tool 52561
Blueprint_5_Tool_Critical
Blueprint_5_Product 52566
Blueprint_5_Products 1
Blueprint_5_Build 27
Blueprint_6_Type Tool
Blueprint_6_Supplies 1
Blueprint_6_Supply_0_ID 51018
Blueprint_6_Supply_0_Amount 1
Blueprint_6_Tool 52562
Blueprint_6_Tool_Critical
Blueprint_6_Product 52566
Blueprint_6_Products 1
Blueprint_6_Build 27
Blueprint_7_Type Tool
Blueprint_7_Supplies 1
Blueprint_7_Supply_0_ID 51018
Blueprint_7_Supply_0_Amount 1
Blueprint_7_Tool 52563
Blueprint_7_Tool_Critical
Blueprint_7_Product 52566
Blueprint_7_Products 1
Blueprint_7_Build 27
Blueprint_8_Type Tool
Blueprint_8_Supplies 1
Blueprint_8_Supply_0_ID 51018
Blueprint_8_Supply_0_Amount 1
Blueprint_8_Tool 52564
Blueprint_8_Tool_Critical
Blueprint_8_Product 52566
Blueprint_8_Products 1
Blueprint_8_Build 27