2×1 (2)
Inventory size
8 m
Blast radius
Explosive
Detonates on fuse / impact
On impact
No fuse - blows on contact
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Player | 100 |
|---|---|
| Zombie | 125 |
| Animal | 125 |
Other damage
| Barricade | 25 |
|---|---|
| Structure | 25 |
| Vehicle | 75 |
| Resource | 750 |
| Object | 300 |
UCAV
Where to find this Item
NPC EOD Actual
…
NPC EOD Radio
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest EOD: Military Meeting. Show exact unlock rules (1 path)
UCAV ×1
Locked behind progression in quest PBS NPC EOD Radio's dialogue. Show exact unlock rules (1 path)
UCAV ×1
GUID c0e05c3d87004bb6a4c5a303448b087b
Type Throwable
Rarity Epic
Useable Throwable
ID 51063
Explode_On_Impact
Fuse_Length 10
Size_X 2
Size_Y 1
Size_Z 0.45
Player_Damage 100
Zombie_Damage 125
Animal_Damage 125
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 75
Resource_Damage 750
Object_Damage 300
Range 8
Explosion 51008
Explosive
Blueprints 2
Blueprint_0_Type Tool
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 51030
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 51300
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Supply_2_ID 51028
Blueprint_0_Supply_2_Amount 4
Blueprint_0_Tool 51056
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 51030
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_1_ID 51315
Blueprint_1_Supply_1_Amount 1
Blueprint_1_Supply_2_ID 51028
Blueprint_1_Supply_2_Amount 4
Blueprint_1_Tool 51056
Blueprint_1_Build 27