1 x 3 (3)
Inventory Size
Secondary
Hand Slot
2m
Range
0.15%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 22 | 16 | 12 | 12 |
| Zombie | 22 | 12 | 6 | 6 |
| Animal | 22 | 12 | 6 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 15 |
| Structure | 10 |
| Vehicle | 10 |
| Resource | 25 |
| Object | 25 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
Stale Baguette
Where to find this Item
| Spawn Id | Spawn Name | Drop Chance | Map Points | Pool Size |
|---|---|---|---|---|
| 2009 | Chef France Melee | 2.44 % | — | 3 |
| 2025 | Kitchen France Melee | 1.00 % | — | 2 |
| 2010 | Chef France | 0.35 % | — | 20 |
| 2011 | France Chef | 0.35 % | — | 20 |
| 2027 | France Kitchen | 0.09 % | — | 19 |
| 2026 | Kitchen France | 0.09 % | — | 19 |
GUID e4e0ecaff5e5450a8e6ac22fb332c43e
Type Melee
Useable Melee
Rarity Uncommon
Slot Secondary
ID 3085
Size_X 1
Size_Y 3
Size_Z 0.6
Range 2
Strength 1.5
Stamina 25
Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 20
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 25
Object_Damage 25
Durability 0.15
Blueprints 1
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 460
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27