1 x 3 (3)

Inventory Size

Secondary

Hand Slot

2m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 22 12 6 6
Animal 22 12 6 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 10
Resource 25
Object 25
2 blueprints
Repair
0%
+
=
100%
Tool
=
2 x
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Stale Baguette Where to find this Item
100%
France map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Tap to open full map
Chef France Melee 2.4 %
Kitchen France Melee 1.0 %
Chef France 0.3 %
France Chef 0.3 %
France Kitchen 0.1 %
Kitchen France 0.1 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn Tables
Spawn Id Spawn Name Drop Chance Map Points Pool Size
2009 Chef France Melee 2.44 % 3
2025 Kitchen France Melee 1.00 % 2
2010 Chef France 0.35 % 20
2011 France Chef 0.35 % 20
2027 France Kitchen 0.09 % 19
2026 Kitchen France 0.09 % 19
Stale_Baguette.dat
GUID e4e0ecaff5e5450a8e6ac22fb332c43e
Type Melee
Useable Melee
Rarity Uncommon
Slot Secondary
ID 3085

Size_X 1
Size_Y 3
Size_Z 0.6

Range 2
Strength 1.5
Stamina 25

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 20
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 25
Object_Damage 25

Durability 0.15

Blueprints 1
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 460
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27