Train

Engine type

113 KPH (70 MPH)

Forward speed

113 KPH (70 MPH)

Reverse speed

Indestructible

Health

35 (5×7)

Trunk storage slots

4,000 L

Fuel

4.2 L/s

Fuel burn rate

15 minutes, 52 seconds

Full tank runtime

Yes

Can be locked

Turrets (4)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
258°
Yaw (left/right)
-129° to 129°
Pitch (up/down)
55° to 100°

Autocannon
Mounted gun · ID 3075
Turret 2 Seat 3 (passenger)
258°
Yaw (left/right)
-129° to 129°
Pitch (up/down)
55° to 100°

Autocannon
Mounted gun · ID 3075
Turret 3 Seat 4 (passenger)
180°
Yaw (left/right)
0° to 180°
Pitch (up/down)
75° to 105°

Train Gun
Train Gun
Mounted gun · ID 3077
Turret 4 Seat 5 (passenger)
180°
Yaw (left/right)
-180° to 0°
Pitch (up/down)
75° to 105°

Train Gun
Train Gun
Mounted gun · ID 3077

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
None (rail-locked)

Train info

Trains are rail-locked - they only travel along map-defined train tracks and can't be steered freely. They're indestructible (engine forces no decay regardless of vulnerability flags) and never roll a destruction loot table. Their speed is also not multiplied by 1.25 internally like every other engine type.

1.3 m

Track offset

7 m

Wheel offset

Rail-locked

Movement

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Armored_Train.dat
GUID 16571d12ffa140edb3ddfca840670ffc
Type Vehicle
Rarity Legendary
ID 721

Speed_Min -25.2
Speed_Max 25.2

Fuel 4000

Health_Min 10000
Health_Max 10000
Health 10000

Exit 3

Cam_Follow_Distance 9.5
Passenger_Explosion_Armor 0.5

LockMouse

Engine Train
Train_Track_Offset 1.3
Train_Wheel_Offset 7
Train_Car_Length 0

Pitch_Idle 0.625
Pitch_Drive 0.01

Trunk_Storage_X 5
Trunk_Storage_Y 7

Explosion 20
Invulnerable
Explosions_Invulnerable
Environment_Invulnerable
Bumper_Invulnerable

Turrets 4
Turret_0_Seat_Index 1
Turret_0_Item_ID 3075
Turret_0_Yaw_Min -129
Turret_0_Yaw_Max 129
Turret_0_Pitch_Min 55
Turret_0_Pitch_Max 100
Turret_1_Seat_Index 2
Turret_1_Item_ID 3075
Turret_1_Yaw_Min -129
Turret_1_Yaw_Max 129
Turret_1_Pitch_Min 55
Turret_1_Pitch_Max 100
Turret_2_Seat_Index 3
Turret_2_Item_ID 3077
Turret_2_Yaw_Min 0
Turret_2_Yaw_Max 180
Turret_2_Pitch_Min 75
Turret_2_Pitch_Max 105
Turret_3_Seat_Index 4
Turret_3_Item_ID 3077
Turret_3_Yaw_Min -180
Turret_3_Yaw_Max 0
Turret_3_Pitch_Min 75
Turret_3_Pitch_Max 105
//Turret_4_Seat_Index 0
//Turret_4_Yaw_Min -360
//Turret_4_Yaw_Max 360
//Turret_4_Pitch_Min 5
//Turret_4_Pitch_Max 125