Car

Engine type

32 KPH (20 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

1,250 HP

Max health

15 (5×3)

Trunk storage slots

2,100 L

Fuel capacity

2.05 L/s

Fuel burn rate

17 minutes, 4 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
45° to 90°

Mutiple Rocket Launch System
Mounted gun · ID 3500

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

24°

Steering at full speed

24

Brake force

Defense & misc

×0.3

Passenger explosion damage

Protections
Invulnerable Environment proof Puncture proof
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
1026 Greece Military Cerberus 100.00 % 1
1023 Greece Military High 0.98 % 7
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Cerberus.dat
GUID 8253672489034586b477a7f6cc959f5a
Type Vehicle
Rarity Mythical
ID 3502

Speed_Min -4
Speed_Max 7

Steer_Min 24
Steer_Max 48

Brake 24

Fuel_Min 200
Fuel_Max 400
Fuel 2100

Health_Min 1100
Health_Max 1200
Health 1250

Exit 4.5

Cam_Follow_Distance 11
//Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.3

Crawler
Traction

Explosion 20
Invulnerable
Tires_Invulnerable
Environment_Invulnerable

Trunk_Storage_X 5
Trunk_Storage_Y 3

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 3500
Turret_0_Yaw_Min -300
Turret_0_Yaw_Max 300
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 90