4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

250m

Range

8.33 RPS

Firerate

0.18%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

0.5 to 1.7 (50%)

Recoil X

1.7 to 2.7 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 39 26 19 19
Zombie 128 59 29 29
Animal 36 26 19 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 25
Vehicle 35
Resource 35
Object 50

Magazines (2)

Magazines that can be attached to this weapon

2 blueprints
Repair
0%
+
4 x
+
2 x
=
100%
Tool
=
3 x
3 x
Spawn Locations for this Item 0
100%
jxta7arlydjx map chart
Legend
CA BBunker Richmans High
CA BBunker Richmans Low
CA BBunker Richmans Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
4467 CA BBunker Richmans High 54
4466 CA BBunker Richmans Low 52
4468 CA BBunker Richmans Guns 12
CA_Vihor.dat
GUID 56de240b3b0f4227ace808c001359f22
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 4819

Instantiated_Item_Name_Override CA_Vihor
EquipableModelParent SpineHook

Unplace 0
Replace 0

Size_X 4
Size_Y 2

Magazine 4805

Hook_Sight
Hook_Tactical

Ammo_Min 5
Ammo_Max 20

Semi
Auto

Attachment_Calibers 4
// Mercenary Barrel
Attachment_Caliber_0 4006
// Grip
Attachment_Caliber_1 4003
// Large Scopes
Attachment_Caliber_2 4009
// Electronic Sights
Attachment_Caliber_3 4010

Magazine_Calibers 1
Magazine_Caliber_0 4804

Range 250
Bullet_Gravity_Multiplier 5
Firerate 5
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 33
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 50

Durability 0.18

Spread_Angle_Degrees 16.699
Spread_Aim 0.02

Recoil_Min_X -0.5
Recoil_Min_Y 1.7
Recoil_Max_X -1.7
Recoil_Max_Y 2.7

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.001
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.003

Muzzle 4050
Shell 4151

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 4266
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 4267
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 4702
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 4819
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 4266
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 4267
Blueprint_1_Output_1_Amount 3
Blueprint_1_Build 27