1 x 1 (1)

Inventory Size

0%

Energy

0%

Health

+7%

Virus

33 blueprints
Gear
6 x
=
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Gear
Cook lvl.1
2 x
=
Supply
=
2 x
2 x
2 x
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Supply
=
2 x
2 x
2 x
3 x
2 x
Repair
0%
+
=
100%
Gear
=
6 x
Spawn Locations for this Item 0
100%
jxta7arlydjx map chart
Legend
CA Medic Medkit
CA Research High
CA Research Special Low
CA Dumpster
CA Research High Stash
CA Research
CA Medic
CA Research High Supply
CA Research Supply
CA Medic Common
CA Medic Medkit
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Buy from NPCs (2)
NPC Vendor Amount Price Conditions
CA Andy The Shady Pharmacy 1 30 -
CA Shady Merchant The Shady Pharmacy 1 30 -
CA_Purification_Tablets.dat
GUID 5991b1e5701346c4bb25f9f41aca4b26
Type Medical
Useable Consumeable
Rarity Common
ID 4410

Size_X 1
Size_Y 1

Aid
Disinfectant 7

Quest_Rewards 2
Quest_Reward_0_Type Player_Life_Food
Quest_Reward_0_Value -5
Quest_Reward_1_Type Player_Life_Water
Quest_Reward_1_Value -5

Blueprints 1
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 4410
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 6962
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Compress
Action_0_Tooltip Condense into a denser unit.

InventoryAudio Sounds/Inventory/Pills.wav
ConsumeAudioClip core.masterbundle:Items/Medical/Tablets/Use.mp3
EquipablePrefab Items/Medical/CA_Purification_Tablets/EquipablePrefab.prefab