2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

150m

Range

10.42 RPS

Firerate

0.1%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

0.2 to 0.3 (80%)

Recoil X

6 to 9 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 35 25 19 19
Zombie 108 59 29 29
Animal 26 19 14 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 15
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

2 blueprints
Repair
0%
+
2 x
=
100%
Tool
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
7254 Kuwait Police Weapons 25.00 % 5
7174 Ashley 3 epic 16.67 % 5
7276 7276 Kuwait Police Schatzi 8.33 % 13
7253 Kuwait Police 8.04 % 13
7177 Ashley 0 spawns 2.50 % 21
Buy from NPCs (2)
NPC Vendor Amount Price Conditions
KuwaitNPCLiberatorLieutenantGaston Coalition Armory 1 50 -
KuwaitNPCPosCynthia Concord Armory 1 50 Quest 27020 progress
Sell to NPCs (2)
NPC Vendor Amount Price Conditions
KuwaitNPCLiberatorLieutenantGaston Coalition Armory 1 25 -
KuwaitNPCPosCynthia Concord Armory 1 25 -
Kuwait_Oakbear.dat
GUID 776828a0881f4c5fb16ae583e97a626c
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 5021

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 98

Hook_Tactical
Hook_Barrel

Ammo_Min 3
Ammo_Max 7

Safety
Semi

Caliber 3

Range 150
Firerate 4
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 24
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 0.1

Spread_Aim 0.05
Spread_Hip 0.15

Recoil_Min_X -0.2
Recoil_Min_Y 6
Recoil_Max_X -0.3
Recoil_Max_Y 9

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Muzzle 3

Gunshot_Rolloff_Distance 250

Can_Aim_During_Sprint True

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5021
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27