3 x 2 (6)

Inventory Size

Secondary

Hand Slot

2m

Range

0.1%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 37 20 10 10
Animal 37 20 10 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 5
Vehicle 15
Resource 15
Object 15
2 blueprints
Repair
0%
+
2 x
=
100%
Tool
How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
7254 Kuwait Police Weapons 41.67 % 5
7276 7276 Kuwait Police Schatzi 13.89 % 13
7253 Kuwait Police 13.39 % 13
Baton.dat
GUID c9d65dfa1e0d4c46b186368ec58b4658
Type Melee
Useable Melee
Slot Secondary
ID 5101

Size_X 3
Size_Y 2
Size_Z 0.4
Size2_Z 0.5

Range 2
Weak 0.4
Strong 0.375
Strength 1.5
Stamina 20

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 34
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 34
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 0.1

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5101
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27

Shared_Skin_Lookup_ID 1023

AttackAudioClip Sounds/MeleeAttack_01.mp3

Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Melee/Baton