Car

Engine type

144 KPH (89 MPH)

Forward speed

54 KPH (34 MPH)

Reverse speed

800 HP

Max health

24 (4×6)

Trunk storage slots

2,500 L

Fuel capacity

2.05 L/s

Fuel burn rate

20 minutes, 19 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: Burn Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×40
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

16°

Steering at full speed

32

Brake force

Defense & misc

×0.5

Passenger explosion damage

Protections
Invulnerable Collision proof Puncture proof
Duneslayer Where to find this Vehicle
100%
Kuwait map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Deadzone APC Inline 100.0 %
No spawns on map.
No vendors trade this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
61011 Deadzone APC Inline 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Kuwait_Runic_APC.dat
GUID 0c7b063b71e64fdfb7b6f663e0cbd329
Type Vehicle
Rarity Legendary
ID 5010

Speed_Min -12
Speed_Max 32

Steer_Min 16
Steer_Max 32

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 2500

Health_Min 600
Health_Max 800
Health 800

Exit 3.5

Passenger_Explosion_Armor 0.5

Traction
Invulnerable
Tires_Invulnerable
Bumper_Invulnerable
Bumper_Multiplier 40
Wheel_Collider_Mass_Override 5

Battery_Powered

Cam_Follow_Distance 7.5

Trunk_Storage_X 4
Trunk_Storage_Y 6

Explosion 5273

Valid_Speed_Horizontal 200

ShouldExplosionCauseDamage True
ShouldExplosionBurnMaterials True

Has_Clip_Prefab False

Physics_Profile 499bb8e3373148d3955bb778bcdc6a46

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Model_1
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#AF9275" // Runic Tan
]

ReverseGearRatio 10
ForwardGearRatios
[
	20
	13.7
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 2.8

EngineSound
{
	IdlePitch 1.0
	IdleVolume 1
	MaxPitch 1
	MaxVolume 2
}

Asset_Bundle_Version 3