Car
Engine type
108 KPH (67 MPH)
Forward speed
27 KPH (17 MPH)
Reverse speed
600 HP
Max health
16 (4×4)
Trunk storage slots
1,750 L
Fuel capacity
2.05 L/s
Fuel burn rate
14 minutes, 13 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
28°
Max steering angle
14°
Steering at full speed
32
Brake force
Defense & misc
Protections
Police Car
Where to find this Vehicle
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 61008 | Police Inline | 50.00 % | 2 |
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 829127c071c148d9b4333e1ae5665537
Type Vehicle
Rarity Rare
ID 5009
Speed_Min -6
Speed_Max 24
Steer_Min 14
Steer_Max 28
Brake 32
Fuel_Min 200
Fuel_Max 400
Fuel 1750
Health_Min 400
Health_Max 500
Health 600
Trunk_Storage_X 4
Trunk_Storage_Y 4
Explosion 20
Physics_Profile c6d835a711994c0cafb332b1106f2311
Valid_Speed_Horizontal 200
ShouldExplosionCauseDamage True
ShouldExplosionBurnMaterials True
Has_Clip_Prefab False
Bumper_Invulnerable
Traction
IgnitionAudioClip core.masterbundle:Sounds/CarIgnition.mp3
HornAudioClip core.masterbundle:Sounds/CarHorn_01.mp3
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#E8EF58" // Highlight Yellow
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered true
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 10
ForwardGearRatios
[
20
13.7
]
GearShift_UpThresholdRPM 5000
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 20
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 1.25
MaxVolume 1.0
}
Asset_Bundle_Version 3