1×1 (1)

Inventory size

20 HP

Health

LOW

Armor tier

Sign_Wall

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.2 (faster than default).

1 × Paper Sheet self
Barricade
1 blueprints
-
Paper Sheet Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Note 100.0 %
ST File Binders 100.0 %
Package Drops 1 97.8 %
ST Cardboards 0 66.7 %
School Supplies 0 60.0 %
Medical Junk 41.7 %
School Locker 0 40.0 %
Cabinet Search Resources 0 37.2 %
Cabinet Search 0 34.9 %
Agency DZ Cabinets 27.9 %
School Lockers 0 25.7 %
Police Junk 25.0 %
Post Office Common 25.0 %
Industrial Cabinet 0 23.8 %
School Proper 0 20.0 %
Offices Common 19.0 %
Overseer Locker 19.0 %
Medical Center 0 17.9 %
Military Locker 0 17.4 %
Militia Locker 0 17.4 %
Dumpsters 0 15.9 %
Post Office Proper 15.6 %
Police Office Proper 15.0 %
Corner Store Supplies 0 14.3 %
Police ZD 0 13.8 %
PostPackage 0 11.9 %
Corner Store 0 8.3 %
Scrounger drops 0 4.5 %
Doctor Note 0 4.3 %
Stomach Misc 3.3 %
Dufflebags 0 2.8 %
PostPackage Co 0 2.1 %
Stomach 1 0.8 %
Stomach 0 0.4 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
File Binder #1 100%
Bin #1 63%
Cardboard #1 50%
Cardboard #2 [White] 50%
File Box #1 50%
Dumpster Cover #2 [Trash] 40%
Garbage Bag #1 32%
Trash Can #1 32%
Trash Can #2 32%
Trash Can #3 32%
Dufflebag #1 2.8%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (34)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21712 SB BD Note 100.00 % 1
21980 SB ST File Binders 100.00 % 1
21879 SB Package Drops 1 97.83 % 2
21538 SB ST Cardboards 0 66.67 % 4
21859 SB School Supplies 0 60.00 % 4
22112 SB Medical Junk 41.67 % 4
22182 SB School Locker 0 40.00 % 30
21870 SB Cabinet Search Resources 0 37.21 % 13
21869 SB Cabinet Search 0 34.88 % 19
22242 SB Agency DZ Cabinets 27.91 % 89
22136 SB School Lockers 0 25.71 % 30
21756 SB Police Junk 25.00 % 16
21533 SB Post Office Common 25.00 % 11
22236 SB Industrial Cabinet 0 23.78 % 47
21861 SB School Proper 0 20.00 % 30
22062 SB Offices Common 19.05 % 18
22181 SB Overseer Locker 19.03 % 79
21928 SB Medical Center 0 17.86 % 23
22184 SB Military Locker 0 17.44 % 56
22183 SB Militia Locker 0 17.44 % 88
21926 SB Dumpsters 0 15.87 % 18
21531 SB Post Office Proper 15.63 % 20
21777 SB Police Office Proper 15.00 % 21
21932 SB Corner Store Supplies 0 14.29 % 5
21833 SB Police ZD 0 13.75 % 21
22273 SB PostPackage 0 11.90 % 100
21929 SB Corner Store 0 8.33 % 22
22275 SB Scrounger drops 0 4.55 % 81
22338 SB Doctor Note 0 4.25 % 25
22286 SB Stomach Misc 3.33 % 186
22276 SB Dufflebags 0 2.84 % 31
22274 SB PostPackage Co 0 2.05 % 70
22269 SB Stomach 1 0.77 % 215
22268 SB Stomach 0 0.41 % 215
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Note_0.dat
GUID aa6cf323f75f4280a5462b430b5acabc

Type Barricade
Armor_Tier Low

Rarity Common
Useable Barricade

Has_Clip_Prefab False

Build Sign_Wall
ID 21789

SalvageItem aa6cf323f75f4280a5462b430b5acabc
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy eb0a7389a0ec47a2810c10c26686ab23

Size_X 1
Size_Y 1
Size_Z 0.44

Health 20
Range 4

Offset 0.125

Explosion 58
Vulnerable
Bypass_Claim

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "a92f16b11343484185e565ffa7bfb5c8" // Cloth
		Searchable false
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
		Map Limestone
	}
]

Should_Close_When_Outside_Range true

PlacementAudioClip Sounds/Placing/PaperPlacement.ogg

Salvage_Duration_Multiplier 0.2

Bypass_Pickup_Ownership True