1×1 (1)

Inventory size

40 HP

Health

LOW

Armor tier

Sign_Wall

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.2 (faster than default).

1 × Calendar self
Barricade
1 blueprints
-
=
2 x
Calendar Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Calendar 100.0 %
School Supplies 0 20.0 %
Cabinet Search Resources 0 18.6 %
Cabinet Search 0 17.4 %
ST Cardboards 0 16.7 %
Corner Store Supplies 0 14.3 %
Agency DZ Cabinets 14.0 %
School Locker 0 13.3 %
Industrial Cabinet 0 11.9 %
Overseer Locker 9.5 %
Military Locker 0 8.7 %
Militia Locker 0 8.7 %
School Lockers 0 8.6 %
Corner Store 0 8.3 %
School Proper 0 6.7 %
Post Office Common 6.3 %
Dufflebags 0 5.7 %
Dumpsters 0 4.8 %
Offices Common 4.8 %
Post Office Proper 3.9 %
Package Drops 1 2.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Bin #1 19%
Cardboard #1 13%
Cardboard #2 [White] 13%
File Box #1 13%
Dumpster Cover #2 [Trash] 12%
Garbage Bag #1 9.5%
Trash Can #1 9.5%
Trash Can #2 9.5%
Trash Can #3 9.5%
Dufflebag #1 5.7%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (21)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21713 SB BD Calendar 100.00 % 1
21859 SB School Supplies 0 20.00 % 4
21870 SB Cabinet Search Resources 0 18.60 % 13
21869 SB Cabinet Search 0 17.44 % 19
21538 SB ST Cardboards 0 16.67 % 4
21932 SB Corner Store Supplies 0 14.29 % 5
22242 SB Agency DZ Cabinets 13.95 % 89
22182 SB School Locker 0 13.33 % 30
22236 SB Industrial Cabinet 0 11.89 % 47
22181 SB Overseer Locker 9.51 % 79
22184 SB Military Locker 0 8.72 % 56
22183 SB Militia Locker 0 8.72 % 88
22136 SB School Lockers 0 8.57 % 30
21929 SB Corner Store 0 8.33 % 22
21861 SB School Proper 0 6.67 % 30
21533 SB Post Office Common 6.25 % 11
22276 SB Dufflebags 0 5.68 % 31
21926 SB Dumpsters 0 4.76 % 18
22062 SB Offices Common 4.76 % 18
21531 SB Post Office Proper 3.91 % 20
21879 SB Package Drops 1 2.17 % 2
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Calendar_0.dat
GUID 2b165110ff2b4acf93a0dc552a05821a

Type Barricade
Armor_Tier Low

Rarity Uncommon
Useable Barricade

Has_Clip_Prefab False

Build Sign_Wall
ID 21790

SalvageItem 2b165110ff2b4acf93a0dc552a05821a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 569faeb03f854a7499f23444ff486f16

Size_X 1
Size_Y 1
Size_Z 0.42

Health 40
Range 4

Offset 0.125

Explosion 58
Vulnerable
Bypass_Claim

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "a92f16b11343484185e565ffa7bfb5c8 x 2" // Cloth
		Searchable false
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
		Map Limestone
	}
]

Should_Close_When_Outside_Range true

PlacementAudioClip Sounds/Placing/PaperPlacement.ogg

Salvage_Duration_Multiplier 0.2

Bypass_Pickup_Ownership True