3×4 (12)

Inventory size

200 HP

Health

LOW

Armor tier

Barricade

Build material

Yes

Repairable

Yes

Salvageable

Drops on destroy

When this barricade is destroyed (by explosives, melee, or admin damage), the game drops 1 item at its location.

Drops 1 item (item not in this origin's index).
Salvage

Holding the salvage key on this placed barricade recovers 1 item of itself. Salvage time is multiplied by ×0.2 (faster than default).

1 × Industrial Glue self
Barricade
1 blueprints
-
=
15 x
Industrial Glue Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
BD Glue 0 100.0 %
Glue 0 0.0 %
Cabinet Search Resources 1 0.0 %
Post Office Common 0.0 %
School Supplies 0 0.0 %
Offices Common 0.0 %
ST Cardboards 0 0.0 %
Post Office Proper 0.0 %
Corner Store Supplies 0 0.0 %
School Locker 0 0.0 %
PostPackage 0 0.0 %
Dufflebags 0 0.0 %
Package Drops Contraband 0 0.0 %
Dumpsters 0 0.0 %
Civilian Supplies Filler 0.0 %
T Park Supplies Filler 0.0 %
School Lockers 0 0.0 %
Corner Store 0 0.0 %
Airdrop Supplies 0 0.0 %
Stomach Filler 0.0 %
School Proper 0 0.0 %
Stomach 0 0.0 %
Stomach 1 0.0 %
Cabinet Search 0 0.0 %
Agency DZ Cabinets 0.0 %
Airdrop Supplies Sc 0 0.0 %
T Park Supplies 0 0.0 %
Industrial Cabinet 0 0.0 %
Civilian Supplies 0 0.0 %
Lumber Supplies 0.0 %
Overseer Locker 0.0 %
Civi ZD 0 0.0 %
T Park ZD 0 0.0 %
Lumber Proper 0.0 %
Military Locker 0 0.0 %
Militia Locker 0 0.0 %
PostPackage Co 0 0.0 %
T Park Proper 0 0.0 %
Mill Note 0 0.0 %
Civilian Proper 0 0.0 %
Farm Supplies 0 0.0 %
Lumber ZD 0 0.0 %
Motel Note 0 0.0 %
Suitcase Loot 0 0.0 %
Stomach Misc 0.0 %
Farm Proper 0 0.0 %
Farm ZD 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Bin #1 0%
Dumpster Cover #2 [Trash] 0%
Garbage Bag #1 0%
Trash Can #1 0%
Trash Can #2 0%
Trash Can #3 0%
Cardboard #1 0%
Cardboard #2 [White] 0%
File Box #1 0%
Dufflebag #1 0%
Suitcase #1 0%
Suitcase #2 0%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (47)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21567 SB BD Glue 0 100.00 % 1
21931 SB Glue 0 0.01 % 2
21871 SB Cabinet Search Resources 1 0.01 % 7
21533 SB Post Office Common 0.00 % 11
21859 SB School Supplies 0 0.00 % 4
22062 SB Offices Common 0.00 % 18
21538 SB ST Cardboards 0 0.00 % 4
21531 SB Post Office Proper 0.00 % 20
21932 SB Corner Store Supplies 0 0.00 % 5
22182 SB School Locker 0 0.00 % 30
22273 SB PostPackage 0 0.00 % 100
22276 SB Dufflebags 0 0.00 % 31
21877 SB Package Drops Contraband 0 0.00 % 23
21926 SB Dumpsters 0 0.00 % 18
21889 SB Civilian Supplies Filler 0.00 % 27
22173 SB T Park Supplies Filler 0.00 % 27
22136 SB School Lockers 0 0.00 % 30
21929 SB Corner Store 0 0.00 % 22
22293 SB Airdrop Supplies 0 0.00 % 52
22287 SB Stomach Filler 0.00 % 56
21861 SB School Proper 0 0.00 % 30
22268 SB Stomach 0 0.00 % 215
22269 SB Stomach 1 0.00 % 215
21869 SB Cabinet Search 0 0.00 % 19
22242 SB Agency DZ Cabinets 0.00 % 89
22299 SB Airdrop Supplies Sc 0 0.00 % 90
22172 SB T Park Supplies 0 0.00 % 53
22236 SB Industrial Cabinet 0 0.00 % 47
21884 SB Civilian Supplies 0 0.00 % 74
22156 SB Lumber Supplies 0.00 % 30
22181 SB Overseer Locker 0.00 % 79
22106 SB Civi ZD 0 0.00 % 90
22122 SB T Park ZD 0 0.00 % 90
22155 SB Lumber Proper 0.00 % 55
22184 SB Military Locker 0 0.00 % 56
22183 SB Militia Locker 0 0.00 % 88
22274 SB PostPackage Co 0 0.00 % 70
22171 SB T Park Proper 0 0.00 % 83
22337 SB Mill Note 0 0.00 % 56
21880 SB Civilian Proper 0 0.00 % 95
21953 SB Farm Supplies 0 0.00 % 30
22121 SB Lumber ZD 0 0.00 % 30
22317 SB Motel Note 0 0.00 % 90
22325 SB Suitcase Loot 0 0.00 % 169
22286 SB Stomach Misc 0.00 % 186
21952 SB Farm Proper 0 0.00 % 61
22248 SB Farm ZD 0.00 % 57
How loot works in Unturned Sections that apply to this barricade are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Industrial_Glue_0.dat
GUID 0c49e49b727c418e9a14108bca0795b7
Type Barricade
Armor_Tier Low
Rarity Mythical
Useable Barricade
Build Barricade
ID 22328

Size_X 3
Size_Y 4
Size_Z 1.02
Use_Auto_Icon_Measurements False

SalvageItem 0c49e49b727c418e9a14108bca0795b7
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 3d419393985340c59c1c36dab5b471e6

Health 200
Range 5
Radius 0.45
Offset 0.68

Explosion 21508

Vulnerable

Equipable_Movement_Speed_Multiplier 0.7

Salvage_Duration_Multiplier 0.2

PlacementAudioClip Sounds/Placing/BottlePlacement.ogg
Has_Clip_Prefab false
Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "7b52621f8eaa43ee8b3c0acf712013fa" // Gear Scrapping
		InputItems this
		OutputItems "c5f198d2ac4949068db5e01db18d8a1f x 15" // Glue
		Searchable false
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Map Limestone
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Scrap
Action_0_Tooltip Turn into Glue.