2×2 (4)

Inventory size

12 (4×3)

Storage slots

+15%

Bullet armor

+15%

Explosion armor

Similar Clothing (4)

There might be more than those listed here.

2 blueprints
-
-
Tactical Pants Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Pants Grn DZ 90.0 %
Clthng Grn DZ 45.0 %
SAA C Bots T2 33.3 %
Pants Blk DZ 30.0 %
Apparel Green DZ 25.0 %
Military Pants Green 16.0 %
Clthng Blk DZ 15.0 %
Apparel Black DZ 8.3 %
Military Clothing Green 5.3 %
SAA C Bots 5.3 %
Military Apparel Green 3.3 %
SAA Clothing 2.7 %
Agency DZ 1.9 %
Agency Clothes 1.1 %
Military Apparel All 0.9 %
Gunshop Clothing 00 0.9 %
Crate Drops Clothes 0.8 %
Surplus Store Clothes 0 0.7 %
Agency DZ Cabinets 0.4 %
Surplus Store 0 0.3 %
Crate Drops Mix 0.2 %
Agency Proper 0.2 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (22)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22226 SB Pants Grn DZ 90.00 % 2
22222 SB Clthng Grn DZ 45.00 % 4
22352 SB SAA C Bots T2 33.33 % 3
22225 SB Pants Blk DZ 30.00 % 6
22213 SB Apparel Green DZ 25.00 % 21
21762 SB Military Pants Green 16.00 % 3
22221 SB Clthng Blk DZ 15.00 % 16
22214 SB Apparel Black DZ 8.33 % 33
21759 SB Military Clothing Green 5.33 % 8
22350 SB SAA C Bots 5.33 % 10
21812 SB Military Apparel Green 3.27 % 23
22345 SB SAA Clothing 2.67 % 23
22238 SB Agency DZ 1.85 % 76
22125 SB Agency Clothes 1.08 % 34
22033 SB Military Apparel All 0.89 % 60
21946 SB Gunshop Clothing 00 0.86 % 62
22148 SB Crate Drops Clothes 0.80 % 89
22059 SB Surplus Store Clothes 0 0.70 % 62
22242 SB Agency DZ Cabinets 0.37 % 89
22056 SB Surplus Store 0 0.28 % 85
22149 SB Crate Drops Mix 0.22 % 179
22124 SB Agency Proper 0.18 % 50
How loot works in Unturned Sections that apply to this pants are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Tactical_Pants_Green.dat
GUID 5f1c1ef43d4d499dafe44343f4d451aa
Type Pants
Rarity Rare
Useable Clothing
ID 21819

Size_X 2
Size_Y 2
Size_Z 0.65

Use_Auto_Icon_Measurements False

Width 4
Height 3

Armor 0.85

Blueprints
[
	{
		CategoryTag "bfa64c860c8444c587852ffbcde75715" // Cloth Scrap
		InputItems
		[
			{
				ID this
				Critical true
			}
		]
		OutputItems "0c6b62b817b44e84a118cfcb19c26d27" // Fabric
		Searchable false
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
		Map Limestone
	}
	{
		CategoryTag "ef63c770874145dfb89b61586eda98ea" // Repair
		Operation RepairTargetItem
		InputItems "0c6b62b817b44e84a118cfcb19c26d27" // Fabric
		Searchable false
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
		Map Limestone
	}
]

Quality_Min 48
Quality_Max 77