2×3 (6)
Inventory size
Hostile
Targeting mode
500 HP
Health
LOW
Armor tier
64 m
Detection radius
76.8 m
Target loss range
4 (4×1)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID cbd17912da3a4f57bb1e24475ba80db9
Type Sentry
Rarity Legendary
Useable Barricade
Build Sentry
ID 22164
SalvageItem cbd17912da3a4f57bb1e24475ba80db9
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy e1466914a5b243959ae605c2664d24bd
Target_Acquired_Effect 440547ee8a0249de81da71f6e6aa2e06
Target_Lost_Effect 4054a59a3db24df38ec1e2e12605704d
Armor_Tier Low
Salvage_Duration_Multiplier 0.4
Size_X 2
Size_Y 3
Size_Z 0.93
Use_Auto_Icon_Measurements False
Requires_Power False
Detection_Radius 64
Health 500
Range 5
Radius 0.65
Offset 0.73
Storage_X 4
Storage_Y 1
Display
Locked
Mode Hostile
Explosion 21611
Should_Close_When_Outside_Range true
PlacementPreviewPrefab I/Plc/Power/SB_Sentry_Wireless_0/Preview.prefab
PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false
Blueprints
[
{
CategoryTag "c109ef62a66248498f8a40a53b2b56af" // Power
InputItems
[
{
ID "9f872c495a774f8a852f43d1bead8291" // Sentry
Amount 1
}
{
ID "1acb962260a54623bc744442ebee27e2" // Generator
Amount 1
}
{
ID "b2546a3ad62a4627b9624c36d85457b8" // Metal Parts
Amount 1
}
{
ID "59523ff9f41d47cb95fafa25435bc922" // Industrial Battery
Amount 1
}
{
ID "ea0d5f936be749d383c9b177bc763a0d" // Electronics Stack
Amount 2
}
{
ID "fcbbea1c6a9040ca83f67c311a362225" // Blowtorch
Delete false
}
]
RequiresNearbyCraftingTags
[
"8ab2f3c830e84318b86167386661f7bf" // Rewire Kit
]
OutputItems this
Effect "84347b13028340b8976033c08675d458" // Wrench
Skill Craft
Skill_Level 3
Map Limestone
}
{
CategoryTag "c27d27e27ae14977b2c5e2dbf9610a2f" // Hacksaw
InputItems
[
{
ID this
Critical true
}
{
ID "73a33e3947214a48aff22fe8ad8ce938" // Hacksaw
Delete false
}
]
OutputItems
[
{
ID "9f872c495a774f8a852f43d1bead8291" // Sentry
Amount 1
}
{
ID "1acb962260a54623bc744442ebee27e2" // Generator
Amount 1
}
{
ID "b2546a3ad62a4627b9624c36d85457b8" // Metal Parts
Amount 1
}
{
ID "59523ff9f41d47cb95fafa25435bc922" // Industrial Battery
Amount 1
}
{
ID "ea0d5f936be749d383c9b177bc763a0d" // Electronics Stack
Amount 2
}
]
Searchable false
Effect "7f49d74007b84db3baf29908f3af2a92" // SB_Hacksaw_0
Skill Repair
Skill_Level 3
Map Limestone
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Scrap with a <color=#4b64fa>Hacksaw</color>.