3×3 (9)

Inventory size

Hostile

Targeting mode

450 HP

Health

LOW

Armor tier

30 m

Detection radius

30 m

Target loss range

0 (0×0)

Storage slots

100%

Ammo cost per shot

100%

Gun wear per shot

±60°

Idle sweep arc

Yes

Mounted gun visible

Locked

Owner-only storage

Yes

Repairable

Yes

Salvageable

2 blueprints
-
Craft lvl.3
5 x
+
2 x
+
4 x
+
3 x
=
-
Repair lvl.3
+
=
5 x
2 x
4 x
3 x
Dead Hand System Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB BD Dead Hand 100.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22308 SB BD Dead Hand 100.00 % 1
How loot works in Unturned Sections that apply to this sentry are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Dead_Hand_0.dat
GUID e57c22f2b8364f72b4a079915ae86556
Type Sentry
Rarity Mythical
Useable Barricade
Build Sentry
ID 22898

SalvageItem e57c22f2b8364f72b4a079915ae86556
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy f31523d408a84a72ab42548a9805b828

Target_Acquired_Effect a1a55fe93b7e49f2abb9ed90e21bd558
Target_Lost_Effect 08bc3b0bee194603beb0b56b16ca52b8

Armor_Tier Low

Salvage_Duration_Multiplier 1

Size_X 3
Size_Y 3
Size_Z 0.56

Use_Auto_Icon_Measurements False

Requires_Power False
Detection_Radius 30
Target_Loss_Radius 30

Health 450
Range 5
Radius 0.5
Offset 0.755

Display
Locked
Mode Hostile
Vulnerable

Explosion 21611

Should_Close_When_Outside_Range true

PlacementPreviewPrefab I/Plc/Power/SB_Dead_Hand_0/Preview.prefab
PlacementAudioClip Sounds/Placing/MetalPlacement.ogg
Has_Clip_Prefab false

Blueprints
[
	{
		CategoryTag "c109ef62a66248498f8a40a53b2b56af" // Power
		InputItems
		[
			{
				ID "ea0d5f936be749d383c9b177bc763a0d" // Electronics Stack
				Amount 5
			}
			{
				ID "b2546a3ad62a4627b9624c36d85457b8" // Metal Parts
				Amount 2
			}
			{
				ID "062533c1e0ad48e6a3452533e3cd5676" // Acid Stack
				Amount 4
			}
			{
				ID "59523ff9f41d47cb95fafa25435bc922" // Battalion Battery
				Amount 3
			}
		]
		RequiresNearbyCraftingTags
		[
			"8ab2f3c830e84318b86167386661f7bf" // Rewire Kit
		]
		OutputItems this
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Skill Craft
		Skill_Level 3
		Map Limestone
	}
	{
		CategoryTag "c27d27e27ae14977b2c5e2dbf9610a2f" // Hacksaw
		InputItems
		[
			{
				ID this
				Critical true
			}
			{
				ID "73a33e3947214a48aff22fe8ad8ce938" // Hacksaw
				Delete false
			}
		]
		OutputItems
		[
			{
				ID "ea0d5f936be749d383c9b177bc763a0d" // Electronics Stack
				Amount 5
			}
			{
				ID "b2546a3ad62a4627b9624c36d85457b8" // Metal Parts
				Amount 2
			}
			{
				ID "062533c1e0ad48e6a3452533e3cd5676" // Acid Stack
				Amount 4
			}
			{
				ID "59523ff9f41d47cb95fafa25435bc922" // Battalion Battery
				Amount 3
			}
		]
		Searchable false
		Effect "7f49d74007b84db3baf29908f3af2a92" // SB_Hacksaw_0
		Skill Repair
		Skill_Level 3
		Map Limestone
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Scrap
Action_0_Tooltip Scrap with a <color=#4b64fa>Hacksaw</color>.