2×2 (4)
Inventory size
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this water are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SB_Mushroom_Soup.dat
GUID cd8f96ba3d2b43618ddfd27a1ff828f4
Type Water
Useable Consumeable
Rarity Epic
ID 22839
Can_Use_Underwater False
Equipable_Movement_Speed_Multiplier 0.8
Size_X 2
Size_Y 2
Size_Z 0.375
Use_Auto_Icon_Measurements False
Quality_Min 53
Quality_Max 99
ConsumeAudioClip Sounds/Consumables/SB_Pot_Drink.wav
Use_Auto_Stat_Descriptions False
Quest_Rewards 62
Quest_Reward_0_Type Player_Life_Water
Quest_Reward_0_Value 10
Quest_Reward_0_GrantDelaySeconds 1
Quest_Reward_1_Type Player_Life_Food
Quest_Reward_1_Value 10
Quest_Reward_1_GrantDelaySeconds 1
Quest_Reward_2_Type Player_Life_Water
Quest_Reward_2_Value 10
Quest_Reward_2_GrantDelaySeconds 2
Quest_Reward_3_Type Player_Life_Food
Quest_Reward_3_Value 10
Quest_Reward_3_GrantDelaySeconds 2
Quest_Reward_4_Type Player_Life_Water
Quest_Reward_4_Value 10
Quest_Reward_4_GrantDelaySeconds 3
Quest_Reward_5_Type Player_Life_Food
Quest_Reward_5_Value 10
Quest_Reward_5_GrantDelaySeconds 3
Quest_Reward_6_Type Player_Life_Water
Quest_Reward_6_Value 10
Quest_Reward_6_GrantDelaySeconds 4
Quest_Reward_7_Type Player_Life_Food
Quest_Reward_7_Value 10
Quest_Reward_7_GrantDelaySeconds 4
Quest_Reward_8_Type Player_Life_Water
Quest_Reward_8_Value 10
Quest_Reward_8_GrantDelaySeconds 5
Quest_Reward_9_Type Player_Life_Food
Quest_Reward_9_Value 10
Quest_Reward_9_GrantDelaySeconds 5
Quest_Reward_10_Type Player_Life_Water
Quest_Reward_10_Value 10
Quest_Reward_10_GrantDelaySeconds 6
Quest_Reward_11_Type Player_Life_Food
Quest_Reward_11_Value 10
Quest_Reward_11_GrantDelaySeconds 6
Quest_Reward_12_Type Player_Life_Water
Quest_Reward_12_Value 10
Quest_Reward_12_GrantDelaySeconds 7
Quest_Reward_13_Type Player_Life_Food
Quest_Reward_13_Value 10
Quest_Reward_13_GrantDelaySeconds 7
Quest_Reward_14_Type Player_Life_Water
Quest_Reward_14_Value 10
Quest_Reward_14_GrantDelaySeconds 8
Quest_Reward_15_Type Player_Life_Food
Quest_Reward_15_Value 10
Quest_Reward_15_GrantDelaySeconds 8
Quest_Reward_16_Type Player_Life_Water
Quest_Reward_16_Value 10
Quest_Reward_16_GrantDelaySeconds 9
Quest_Reward_17_Type Player_Life_Food
Quest_Reward_17_Value 10
Quest_Reward_17_GrantDelaySeconds 9
Quest_Reward_18_Type Player_Life_Water
Quest_Reward_18_Value 10
Quest_Reward_18_GrantDelaySeconds 10
Quest_Reward_19_Type Player_Life_Food
Quest_Reward_19_Value 10
Quest_Reward_19_GrantDelaySeconds 10
Quest_Reward_20_Type Player_Life_Water
Quest_Reward_20_Value 10
Quest_Reward_20_GrantDelaySeconds 40
Quest_Reward_21_Type Player_Life_Food
Quest_Reward_21_Value 10
Quest_Reward_21_GrantDelaySeconds 40
Quest_Reward_22_Type Player_Life_Water
Quest_Reward_22_Value 10
Quest_Reward_22_GrantDelaySeconds 70
Quest_Reward_23_Type Player_Life_Food
Quest_Reward_23_Value 10
Quest_Reward_23_GrantDelaySeconds 70
Quest_Reward_24_Type Player_Life_Water
Quest_Reward_24_Value 10
Quest_Reward_24_GrantDelaySeconds 100
Quest_Reward_25_Type Player_Life_Food
Quest_Reward_25_Value 10
Quest_Reward_25_GrantDelaySeconds 100
Quest_Reward_26_Type Player_Life_Water
Quest_Reward_26_Value 10
Quest_Reward_26_GrantDelaySeconds 130
Quest_Reward_27_Type Player_Life_Food
Quest_Reward_27_Value 10
Quest_Reward_27_GrantDelaySeconds 130
Quest_Reward_28_Type Player_Life_Water
Quest_Reward_28_Value 10
Quest_Reward_28_GrantDelaySeconds 160
Quest_Reward_29_Type Player_Life_Food
Quest_Reward_29_Value 10
Quest_Reward_29_GrantDelaySeconds 160
Quest_Reward_30_Type Player_Life_Water
Quest_Reward_30_Value 10
Quest_Reward_30_GrantDelaySeconds 190
Quest_Reward_31_Type Player_Life_Food
Quest_Reward_31_Value 10
Quest_Reward_31_GrantDelaySeconds 190
Quest_Reward_32_Type Player_Life_Water
Quest_Reward_32_Value 10
Quest_Reward_32_GrantDelaySeconds 220
Quest_Reward_33_Type Player_Life_Food
Quest_Reward_33_Value 10
Quest_Reward_33_GrantDelaySeconds 220
Quest_Reward_34_Type Player_Life_Water
Quest_Reward_34_Value 10
Quest_Reward_34_GrantDelaySeconds 250
Quest_Reward_35_Type Player_Life_Food
Quest_Reward_35_Value 10
Quest_Reward_35_GrantDelaySeconds 250
Quest_Reward_36_Type Player_Life_Water
Quest_Reward_36_Value 10
Quest_Reward_36_GrantDelaySeconds 280
Quest_Reward_37_Type Player_Life_Food
Quest_Reward_37_Value 10
Quest_Reward_37_GrantDelaySeconds 280
Quest_Reward_38_Type Player_Life_Water
Quest_Reward_38_Value 10
Quest_Reward_38_GrantDelaySeconds 310
Quest_Reward_39_Type Player_Life_Food
Quest_Reward_39_Value 10
Quest_Reward_39_GrantDelaySeconds 310
Quest_Reward_40_Type Player_Life_Water
Quest_Reward_40_Value 10
Quest_Reward_40_GrantDelaySeconds 340
Quest_Reward_41_Type Player_Life_Food
Quest_Reward_41_Value 10
Quest_Reward_41_GrantDelaySeconds 340
Quest_Reward_42_Type Player_Life_Water
Quest_Reward_42_Value 10
Quest_Reward_42_GrantDelaySeconds 370
Quest_Reward_43_Type Player_Life_Food
Quest_Reward_43_Value 10
Quest_Reward_43_GrantDelaySeconds 370
Quest_Reward_44_Type Player_Life_Water
Quest_Reward_44_Value 10
Quest_Reward_44_GrantDelaySeconds 400
Quest_Reward_45_Type Player_Life_Food
Quest_Reward_45_Value 10
Quest_Reward_45_GrantDelaySeconds 400
Quest_Reward_46_Type Player_Life_Water
Quest_Reward_46_Value 10
Quest_Reward_46_GrantDelaySeconds 430
Quest_Reward_47_Type Player_Life_Food
Quest_Reward_47_Value 10
Quest_Reward_47_GrantDelaySeconds 430
Quest_Reward_48_Type Player_Life_Water
Quest_Reward_48_Value 10
Quest_Reward_48_GrantDelaySeconds 460
Quest_Reward_49_Type Player_Life_Food
Quest_Reward_49_Value 10
Quest_Reward_49_GrantDelaySeconds 460
Quest_Reward_50_Type Player_Life_Water
Quest_Reward_50_Value 10
Quest_Reward_50_GrantDelaySeconds 490
Quest_Reward_51_Type Player_Life_Food
Quest_Reward_51_Value 10
Quest_Reward_51_GrantDelaySeconds 490
Quest_Reward_52_Type Player_Life_Water
Quest_Reward_52_Value 10
Quest_Reward_52_GrantDelaySeconds 520
Quest_Reward_53_Type Player_Life_Food
Quest_Reward_53_Value 10
Quest_Reward_53_GrantDelaySeconds 520
Quest_Reward_54_Type Player_Life_Water
Quest_Reward_54_Value 10
Quest_Reward_54_GrantDelaySeconds 550
Quest_Reward_55_Type Player_Life_Food
Quest_Reward_55_Value 10
Quest_Reward_55_GrantDelaySeconds 550
Quest_Reward_56_Type Player_Life_Water
Quest_Reward_56_Value 10
Quest_Reward_56_GrantDelaySeconds 580
Quest_Reward_57_Type Player_Life_Food
Quest_Reward_57_Value 10
Quest_Reward_57_GrantDelaySeconds 580
Quest_Reward_58_Type Player_Life_Water
Quest_Reward_58_Value 10
Quest_Reward_58_GrantDelaySeconds 610
Quest_Reward_59_Type Player_Life_Food
Quest_Reward_59_Value 10
Quest_Reward_59_GrantDelaySeconds 610
Quest_Reward_60_Type Player_Life_Water
Quest_Reward_60_Value 10
Quest_Reward_60_GrantDelaySeconds 630
Quest_Reward_61_Type Player_Life_Food
Quest_Reward_61_Value 10
Quest_Reward_61_GrantDelaySeconds 630
Blueprints
[
{
CategoryTag "1660ac94e8d749b49579a7a8fce3fc12" // Unstacking
InputItems this
OutputItems "915ffe82cbd8436f858ef18e2f2d01ef x 4" // Mug
Searchable false
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
{
CategoryTag "ecaf64c9556146d69efe0cd0d8e7b728" // Cooking
InputItems
[
{
ID "c38c236124e4447c996827e6962b5a16" // Mushroom Beige
Amount 3
}
{
ID "0b80288a7f7d4d5b837761fcf17c5c95" // Mushroom Brown
Amount 3
}
{
ID "af02c3c852ef49c7b60f2ad4a5e50611" // Water
Amount 2
}
{
ID "d7499e70950748cc8030f2ce75b526b6" // Salt
Delete false
}
]
OutputItems this
Searchable false
RequiresNearbyCraftingTags
[
"78ff3b3386aa41219642bddaf69163df" // Heat Source
"dc869692201448ab9d50c0731c3cef59" // Cooking Pot
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Map Limestone
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Share
Action_0_Tooltip Turn into shareable portions.