Train
Engine type
180 KPH (112 MPH)
Forward speed
180 KPH (112 MPH)
Reverse speed
Indestructible
Health
128 (8×16)
Trunk storage slots
5,000 L
Fuel
2 L/s
Fuel burn rate
41 minutes, 40 seconds
Full tank runtime
Yes
Can be locked
Battery
Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).
20 /s
Burn rate
20 /s
Charge rate
Yes
Spawns with battery
No
Battery removable
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Ramming damage
Bumper damage
| Player | 25 |
|---|---|
| Zombie | 100 |
| Animal | 60 |
| Object | 120 |
| Resource | 100 |
Bumper modifiers
- Speed threshold
- 0.1 m/s
- Self damage
- None (rail-locked)
Train info
Trains are rail-locked - they only travel along map-defined train tracks and can't be steered freely. They're indestructible (engine forces no decay regardless of vulnerability flags) and never roll a destruction loot table. Their speed is also not multiplied by 1.25 internally like every other engine type.
17 m
Car length
1.4 m
Track offset
4.45 m
Wheel offset
Rail-locked
Movement
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID c217899cbbfa41ecba3551fee7ef76bd
Type Vehicle
Rarity Epic
ID 21501
Speed_Min -40
Speed_Max 40
Fuel 5000
Fuel_Burn_Rate 2
Health_Min 10000
Health_Max 10000
Health 10000
Exit 3
Cam_Follow_Distance 13
Engine Train
Train_Track_Offset 1.4
Train_Wheel_Offset 4.45
Train_Car_Length 17
Pitch_Idle 0.625
Pitch_Drive 0.01
Trunk_Storage_X 8
Trunk_Storage_Y 16
Explosion 0
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed
Invulnerable
Explosions_Invulnerable
Environment_Invulnerable
Bumper_Invulnerable
BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Vehicular/Init_2.mp3
HornAudioClip Sounds/Vehicular/Horn_Train_0.ogg
Bumper_PlayerDamage 25
Bumper_AnimalDamage 60
Bumper_ObjectDamage 120
Bumper_ResourceDamage 100
Bumper_ZombieDamage 100
Bumper_SelfDamageMultiplier 0
Bumper_SpeedDamageThreshold 0.1
AdditionalTransparentSections
[
{
Path Model_0
MaterialIndex 1
}
]