Train

Engine type

180 KPH (112 MPH)

Forward speed

180 KPH (112 MPH)

Reverse speed

Indestructible

Health

128 (8×16)

Trunk storage slots

5,000 L

Fuel

2 L/s

Fuel burn rate

41 minutes, 40 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charging Headlights: Charging Sirens: Charging Empty: Charging
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

No

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Ramming damage
Bumper damage
Player 25
Zombie 100
Animal 60
Object 120
Resource 100
Bumper modifiers
Speed threshold
0.1 m/s
Self damage
None (rail-locked)

Train info

Trains are rail-locked - they only travel along map-defined train tracks and can't be steered freely. They're indestructible (engine forces no decay regardless of vulnerability flags) and never roll a destruction loot table. Their speed is also not multiplied by 1.25 internally like every other engine type.

17 m

Car length

1.4 m

Track offset

4.45 m

Wheel offset

Rail-locked

Movement

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
SB_Train_01.dat
GUID c217899cbbfa41ecba3551fee7ef76bd
Type Vehicle
Rarity Epic
ID 21501

Speed_Min -40
Speed_Max 40

Fuel 5000

Fuel_Burn_Rate 2

Health_Min 10000
Health_Max 10000
Health 10000

Exit 3

Cam_Follow_Distance 13

Engine Train
Train_Track_Offset 1.4
Train_Wheel_Offset 4.45
Train_Car_Length 17

Pitch_Idle 0.625
Pitch_Drive 0.01

Trunk_Storage_X 8
Trunk_Storage_Y 16

Explosion 0
Default_Battery 3a62160c14e949a09e8d3597d0ad96ed
Invulnerable
Explosions_Invulnerable
Environment_Invulnerable
Bumper_Invulnerable

BatteryMode_Headlights Charging
BatteryMode_Sirens Charging
Can_Steal_Battery False
BatteryMode_Driving Charging
BatteryMode_Empty Charging

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Vehicular/Init_2.mp3
HornAudioClip Sounds/Vehicular/Horn_Train_0.ogg

Bumper_PlayerDamage 25
Bumper_AnimalDamage 60
Bumper_ObjectDamage 120
Bumper_ResourceDamage 100
Bumper_ZombieDamage 100
Bumper_SelfDamageMultiplier 0
Bumper_SpeedDamageThreshold 0.1

AdditionalTransparentSections
[
	{
		Path Model_0
		MaterialIndex 1
	}
]