Boat

Engine type

52 KPH (32 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

47,000 HP

Health

32 (8×4)

Trunk storage slots

3,000 L

Fuel

4.2 L/s

Fuel burn rate

11 minutes, 54 seconds

Full tank runtime

Yes

Can be locked

Turrets (6)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
70° to 95°

Twin Field Gun Launcher
Mounted gun · ID 38494
Turret 2 Seat 4 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
90° to 90°

Low Weight Torpedo Launcher
Mounted gun · ID 38489
Turret 3 Seat 5 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
42° to 87°

HMG
Mounted gun · ID 38290
Turret 4 Seat 6 (passenger)
280°
Yaw (left/right)
-140° to 140°
Pitch (up/down)
70° to 95°

Field Gun Launcher
Mounted gun · ID 38447
Turret 5 Seat 7 (passenger)
44°
Yaw (left/right)
-22° to 22°
Pitch (up/down)
60° to 97°

HMG
Mounted gun · ID 38289
Turret 6 Seat 8 (passenger)
44°
Yaw (left/right)
-22° to 22°
Pitch (up/down)
60° to 97°

HMG
Mounted gun · ID 38289

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×1.75
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

81°

Max steering angle

36°

Steering at full speed

Defense & misc

×0.02

Passenger explosion damage

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C2_Destoryer.dat
GUID 1aef583f4f644975af5cd85d3a62f4c4

Type Vehicle
Rarity Legendary
ID 37736

Speed_Min -4
Speed_Max 11.5

Steer_Min 36
Steer_Max 81

Fuel 3000

Health 47000

Exit 6

Physics_Profile 31508bd5ddc249a5993e814ae229867c

Cam_Follow_Distance 22
Cam_Driver_Offset -0.0625
Bumper_Multiplier 1.75
Passenger_Explosion_Armor 0.02

Engine Boat

Trunk_Storage_X 8
Trunk_Storage_Y 4

Traction
LockMouse

Explosion 38451
Sleds
Proof_Water

Invulnerable

Pitch_Drive 0.01

Turrets 6
//Twin Naval Gun
Turret_0_Seat_Index 2
Turret_0_Item_ID 38494
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 95
//Torpedo
Turret_1_Seat_Index 3
Turret_1_Item_ID 38489
Turret_1_Yaw_Min -225
Turret_1_Yaw_Max 225
Turret_1_Pitch_Min 90
Turret_1_Pitch_Max 90
//Flak HMG
Turret_2_Seat_Index 4
Turret_2_Item_ID 38290
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 42
Turret_2_Pitch_Max 87
//Single Naval Gun
Turret_3_Seat_Index 5
Turret_3_Item_ID 38447
Turret_3_Yaw_Min -140
Turret_3_Yaw_Max 140
Turret_3_Pitch_Min 70
Turret_3_Pitch_Max 95
//Ranger HMG Right
Turret_4_Seat_Index 6
Turret_4_Item_ID 38289
Turret_4_Yaw_Min -22
Turret_4_Yaw_Max 22
Turret_4_Pitch_Min 60
Turret_4_Pitch_Max 97
//Ranger HMG Left
Turret_5_Seat_Index 7
Turret_5_Item_ID 38289
Turret_5_Yaw_Min -22
Turret_5_Yaw_Max 22
Turret_5_Pitch_Min 60
Turret_5_Pitch_Max 97

Has_Clip_Prefab false