Boat

Engine type

40 KPH (25 MPH)

Forward speed

14 KPH (9 MPH)

Reverse speed

64,000 HP

Health

63 (9×7)

Trunk storage slots

3,800 L

Fuel

4.2 L/s

Fuel burn rate

15 minutes, 4 seconds

Full tank runtime

Yes

Can be locked

Turrets (5)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
240°
Yaw (left/right)
-120° to 120°
Pitch (up/down)
68° to 95°

Advanced Twin Cannon
Mounted gun · ID 38692
Turret 2 Seat 4 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
68° to 95°

Advanced Twin Cannon
Mounted gun · ID 38692
Turret 3 Seat 5 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
68° to 95°

Advanced Twin Cannon
Mounted gun · ID 38692
Turret 4 Seat 6 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
42° to 87°

HMG
Mounted gun · ID 38290
Turret 5 Seat 7 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
42° to 87°

HMG
Mounted gun · ID 38290

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×1.75
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

128°

Max steering angle

36°

Steering at full speed

Defense & misc

×0.01

Passenger explosion damage

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Dreadnought.dat
GUID 46f60a30b126418ba0e1ea2c4db90de2

Type Vehicle
Rarity Legendary
ID 37740

Speed_Min -3
Speed_Max 9

Steer_Min 36
Steer_Max 128

Fuel 3800

Health 64000

Exit 7

Physics_Profile 31508bd5ddc249a5993e814ae229867c

Cam_Follow_Distance 27
Cam_Driver_Offset -0.0625
Bumper_Multiplier 1.75
Passenger_Explosion_Armor 0.012

Engine Boat

Trunk_Storage_X 9
Trunk_Storage_Y 7

Traction
LockMouse

Explosion 38451
Sleds
Proof_Water

Invulnerable

Pitch_Drive 0.01

Turrets 5
//Twin Heavy Naval Gun #1
Turret_0_Seat_Index 2
Turret_0_Item_ID 38692
Turret_0_Yaw_Min -120
Turret_0_Yaw_Max 120
Turret_0_Pitch_Min 68
Turret_0_Pitch_Max 95
//Twin Heavy Naval Gun #2
Turret_1_Seat_Index 3
Turret_1_Item_ID 38692
Turret_1_Yaw_Min -135
Turret_1_Yaw_Max 135
Turret_1_Pitch_Min 68
Turret_1_Pitch_Max 95
//Twin Heavy Naval Gun #3
Turret_2_Seat_Index 4
Turret_2_Item_ID 38692
Turret_2_Yaw_Min -135
Turret_2_Yaw_Max 135
Turret_2_Pitch_Min 68
Turret_2_Pitch_Max 95
//Flak HMG Left
Turret_3_Seat_Index 5
Turret_3_Item_ID 38290
Turret_3_Yaw_Min -180
Turret_3_Yaw_Max 180
Turret_3_Pitch_Min 42
Turret_3_Pitch_Max 87
//Flak HMG Right
Turret_4_Seat_Index 6
Turret_4_Item_ID 38290
Turret_4_Yaw_Min -180
Turret_4_Yaw_Max 180
Turret_4_Pitch_Min 42
Turret_4_Pitch_Max 87

Has_Clip_Prefab false