Boat

Engine type

20 KPH (12 MPH)

Forward speed (normal)

20 KPH (12 MPH)

Forward speed (sprinting)

7 KPH (4 MPH)

Reverse speed

900 HP

Health

48 (6×8)

Trunk storage slots

1,800 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 8 seconds

Full tank runtime

Stamina

Power source

Yes

Can be locked

Turrets (4)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
75° to 95°

Old-Fashioned Cannon Launcher
Mounted gun · ID 38821
Turret 2 Seat 3 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
75° to 95°

Old-Fashioned Cannon Launcher
Mounted gun · ID 38821
Turret 3 Seat 4 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
75° to 95°

Old-Fashioned Cannon Launcher
Mounted gun · ID 38821
Turret 4 Seat 5 (passenger)
Yaw (left/right)
0° to 0°
Pitch (up/down)
75° to 95°

Old-Fashioned Cannon Launcher
Mounted gun · ID 38821

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

18°

Steering at full speed

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_A_Galleon_Pine.dat
GUID 93a50554de8b49719e02509a11fddd61

Type Vehicle
Rarity Rare
ID 37717

Speed_Min -1.5
Speed_Max 4.5

Steer_Min 18
Steer_Max 32

Fuel 1800

Health 900

Cam_Follow_Distance 13

Exit 3

Engine Boat

Stamina_Boost 1
Stamina_Powered

Trunk_Storage_X 6
Trunk_Storage_Y 8

Explosion 20

Turrets 4
Turret_0_Seat_Index 1
Turret_0_Item_ID 38821
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min 75
Turret_0_Pitch_Max 95

Turret_1_Seat_Index 2
Turret_1_Item_ID 38821
Turret_1_Yaw_Min -0
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 75
Turret_1_Pitch_Max 95

Turret_2_Seat_Index 3
Turret_2_Item_ID 38821
Turret_2_Yaw_Min -0
Turret_2_Yaw_Max 0
Turret_2_Pitch_Min 75
Turret_2_Pitch_Max 95

Turret_3_Seat_Index 4
Turret_3_Item_ID 38821
Turret_3_Yaw_Min -0
Turret_3_Yaw_Max 0
Turret_3_Pitch_Min 75
Turret_3_Pitch_Max 95

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Ship.mp3