Boat

Engine type

52 KPH (32 MPH)

Forward speed

22 KPH (14 MPH)

Reverse speed

63,000 HP

Health

32 (8×4)

Trunk storage slots

3,000 L

Fuel

4.2 L/s

Fuel burn rate

11 minutes, 54 seconds

Full tank runtime

Yes

Can be locked

Turrets (5)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
270°
Yaw (left/right)
-135° to 135°
Pitch (up/down)
25° to 120°

Autocannon
Mounted gun · ID 38644
Turret 2 Seat 4 (passenger)
190°
Yaw (left/right)
-95° to 95°
Pitch (up/down)
25° to 120°

High Endurance Missile
Mounted gun · ID 38684
Turret 3 Seat 5 (passenger)
10°
Yaw (left/right)
-5° to 5°
Pitch (up/down)
90° to 90°

High Weight Torpedo
Mounted gun · ID 38492
Turret 4 Seat 6 (passenger)
10°
Yaw (left/right)
-5° to 5°
Pitch (up/down)
90° to 90°

High Weight Torpedo
Mounted gun · ID 38492
Turret 5 Seat 7 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
30° to 95°

Orinkon
Mounted gun · ID 38642

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×1.75
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

128°

Max steering angle

36°

Steering at full speed

Defense & misc

×0.02

Passenger explosion damage

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Destoryer.dat
GUID a8e92bb005834264bb93a105e482306d

Type Vehicle
Rarity Legendary
ID 37744

Speed_Min -5
Speed_Max 11.5

Steer_Min 36
Steer_Max 128

Fuel 3000

Health 63000

Exit 7

Physics_Profile 31508bd5ddc249a5993e814ae229867c

Cam_Follow_Distance 26
Cam_Driver_Offset -0.0625
Bumper_Multiplier 1.75
Passenger_Explosion_Armor 0.015

Engine Boat

Trunk_Storage_X 8
Trunk_Storage_Y 4

Traction
LockMouse

Explosion 38451
Sleds
Proof_Water

Invulnerable

Pitch_Drive 0.01

Turrets 5
//Otto
Turret_0_Seat_Index 2
Turret_0_Item_ID 38644
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 25
Turret_0_Pitch_Max 120
//Defender
Turret_1_Seat_Index 3
Turret_1_Item_ID 38684
Turret_1_Yaw_Min -95
Turret_1_Yaw_Max 95
Turret_1_Pitch_Min 25
Turret_1_Pitch_Max 120
//Torpedo Left
Turret_2_Seat_Index 4
Turret_2_Item_ID 38492
Turret_2_Yaw_Min -5
Turret_2_Yaw_Max 5
Turret_2_Pitch_Min 90
Turret_2_Pitch_Max 90
//Torpedo Right
Turret_3_Seat_Index 5
Turret_3_Item_ID 38492
Turret_3_Yaw_Min -5
Turret_3_Yaw_Max 5
Turret_3_Pitch_Min 90
Turret_3_Pitch_Max 90
//Orinkon
Turret_4_Seat_Index 6
Turret_4_Item_ID 38642
Turret_4_Yaw_Min -360
Turret_4_Yaw_Max 360
Turret_4_Pitch_Min 30
Turret_4_Pitch_Max 95

Has_Clip_Prefab false