Boat

Engine type

81 KPH (50 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

17,500 HP

Health

28 (7×4)

Trunk storage slots

2,700 L

Fuel

4.2 L/s

Fuel burn rate

10 minutes, 42 seconds

Full tank runtime

Yes

Can be locked

Turrets (2)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
80°
Yaw (left/right)
-40° to 40°
Pitch (up/down)
62° to 98°

Gatling
Mounted gun · ID 38631
Turret 2 Seat 2 (passenger)
90°
Yaw (left/right)
-45° to 45°
Pitch (up/down)
85° to 110°

Curtain
Mounted gun · ID 38735

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×1.5
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

180°

Max steering angle

48°

Steering at full speed

Defense & misc

×0.1

Passenger explosion damage

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_LCAC.dat
GUID e0d1e1f1659c484ea4962c3074ac777d

Type Vehicle
Rarity Legendary
ID 37746

Speed_Min -6
Speed_Max 18

Steer_Min 48
Steer_Max 180

Fuel 2700

Health 17500

Exit 7

Physics_Profile 31508bd5ddc249a5993e814ae229867c

Cam_Follow_Distance 26
Cam_Driver_Offset -0.0625
Bumper_Multiplier 1.5
Passenger_Explosion_Armor 0.1

Trunk_Storage_X 7
Trunk_Storage_Y 4

Engine Boat

Traction
LockMouse

Explosion 45
Sleds
Proof_Water

Invulnerable

Pitch_Drive 0.01

Turrets 2
//Gatling
Turret_0_Seat_Index 2
Turret_0_Item_ID 38631
Turret_0_Yaw_Min -40
Turret_0_Yaw_Max 40
Turret_0_Pitch_Min 62
Turret_0_Pitch_Max 98
//Curtain
Turret_1_Seat_Index 1
Turret_1_Item_ID 38735
Turret_1_Yaw_Min -45
Turret_1_Yaw_Max 45
Turret_1_Pitch_Min 85
Turret_1_Pitch_Max 110

Has_Clip_Prefab false