Car

Engine type

63 KPH (39 MPH)

Forward speed

25 KPH (16 MPH)

Reverse speed

11,000 HP

Health

40 (8×5)

Trunk storage slots

3,200 L

Fuel

6 L/s

Fuel burn rate

8 minutes, 53 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
70° to 102°

Tank Cannon
Mounted gun · ID 38651
Turret 2 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
60° to 105°

HMG
Mounted gun · ID 1394
Turret 3 Seat 4 (passenger)
120°
Yaw (left/right)
-60° to 60°
Pitch (up/down)
87° to 110°

Curtain
Mounted gun · ID 38735

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

66°

Max steering angle

24°

Steering at full speed

32

Brake force

Defense & misc

×0.01

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Tank_Main_Ad_Mobility.dat
GUID 06b48411376c471b8fe1738c188f7366

Type Vehicle
Rarity Mythical
ID 37050

Speed_Min -5.5
Speed_Max 14

Steer_Min 24
Steer_Max 66

Brake 32

Fuel 3200

Health 11000

Exit 4.5

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Num_Steering_Tires 0
Cam_Follow_Distance 11
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.01
Bumper_Invulnerable

Traction
LockMouse

Trunk_Storage_X 8
Trunk_Storage_Y 5

Explosion 45
Tires_Invulnerable
Invulnerable

Fuel_Burn_Rate 6

Turrets 3
//Tank Cannon
Turret_0_Seat_Index 1
Turret_0_Item_ID 38651
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 102
//Turret HMG
Turret_1_Seat_Index 2
Turret_1_Item_ID 1394
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 60
Turret_1_Pitch_Max 105
//Curtain
Turret_2_Seat_Index 3
Turret_2_Item_ID 38735
Turret_2_Yaw_Min -60
Turret_2_Yaw_Max 60
Turret_2_Pitch_Min 87
Turret_2_Pitch_Max 110

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Tank.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_2/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_3/Yaw/Model_1
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_2/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_3/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_4/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_5/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_6/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_7/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_8/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_9/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_10/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_11/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_12/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_13/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_14/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_15/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_16/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_17/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_18/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_19/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
	"#334b34" // Peak
	"#2e562f" // Woodland
	"#99835b" // Grassland
	"#475e83" // Coalition
]