Car

Engine type

1 KPH (1 MPH)

Forward speed (normal)

4 KPH (2 MPH)

Forward speed (sprinting)

4 KPH (2 MPH)

Reverse speed

1,500 HP

Health

5,000 L

Fuel

2.05 L/s

Fuel burn rate

40 minutes, 39 seconds

Full tank runtime

Stamina

Power source

No

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
30°
Yaw (left/right)
-15° to 15°
Pitch (up/down)
70° to 94°

Advanced Field Gun
Mounted gun · ID 38653

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 1 item rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Advanced Field Gun icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

Steering at full speed

30

Brake force

Defense & misc

Protections
Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
37530 S V Gun Field Advanced 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Gun_Field.dat
GUID 0af2324511e04239ace29c33c9f42365

Type Vehicle
Rarity Legendary
ID 37530

Speed_Min -1
Speed_Max 1

Steer_Min 8
Steer_Max 48

Brake 30

Fuel 5000

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Health 1500

Exit 1

Drops_Table_ID 37530
Drops_Min 1
Drops_Max 1

Num_Steering_Tires 0
Cam_Follow_Distance 5
Cam_Driver_Offset -0.0625

Stamina_Boost 0.2
Stamina_Powered

Traction

Explosion 38259
Tires_Invulnerable

Can_Be_Locked false

ShouldExplosionCauseDamage false

Pitch_Drive 0.008

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38653
Turret_0_Yaw_Min -15
Turret_0_Yaw_Max 15
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 94
//Turret_0_Ignore_Aim_Camera

Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_2
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0/Model_2
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#475e83" // Coalition
    "#a69884" // Desert
    "#437c44" // Forest
    "#495631" // Russia
    "#334b34" // Peak
    "#9d8670" // Beigh
    "#848fa1" // France
    "#99835b" // Grassland
    "#334b34" // Olive
    "#72755f" // Ireland
    "#2e562f" // Woodland
    "#e3e3e3" // Arctic
    "#7d863f" // Omega
]