Car

Engine type

61 KPH (38 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

1,400 HP

Health

15 (5×3)

Trunk storage slots

2,100 L

Fuel

2.05 L/s

Fuel burn rate

17 minutes, 4 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
30° to 87°

HMG
Mounted gun · ID 38336

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

28°

Max steering angle

14°

Steering at full speed

24

Brake force

Defense & misc

×0.1

Passenger explosion damage

×2

Carjack force

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C1_Car_Flak.dat
GUID 18564725ce1e4017bc3230e3edc28c6d

Type Vehicle
Rarity Rare
ID 37032

Speed_Min -6
Speed_Max 13.5

Steer_Min 14
Steer_Max 28

Brake 24

Physics_Profile 4ed4bfdea1184ef5b57b44025a3e6d65

Fuel 2100

Health 1400

Traction
Cam_Follow_Distance 5
Passenger_Explosion_Armor 0.1

Trunk_Storage_X 5
Trunk_Storage_Y 3

Explosion 20

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38336
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 30
Turret_0_Pitch_Max 87

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Low.mp3
HornAudioClip Sounds/Horn.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
    28
    24
    20
	15
	8
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 4000

EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 6

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 3
	MaxVolume 1.3
}