Car
Engine type
22 KPH (14 MPH)
Forward speed
14 KPH (9 MPH)
Reverse speed
3,200 HP
Health
25 (5×5)
Trunk storage slots
2,350 L
Fuel
2.05 L/s
Fuel burn rate
19 minutes, 6 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
26°
Max steering angle
12°
Steering at full speed
24
Brake force
Defense & misc
×0.1
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 28ce6ae6d2524018b8d6137ba8bbd8da
Type Vehicle
Rarity Rare
ID 37080
BatteryMode_Sirens None
Speed_Min -3
Speed_Max 5
Steer_Min 12
Steer_Max 26
Brake 24
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Cam_Follow_Distance 9
Exit 2.5
Fuel 2350
Health 3200
Traction
Trunk_Storage_X 5
Trunk_Storage_Y 5
Passenger_Explosion_Armor 0.1
Explosion 20
Invulnerable
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Trunk.mp3
HornAudioClip Sounds/Horn.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38702
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 25
Turret_0_Pitch_Max 120
//Turret_0_Ignore_Aim_Camera
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#475e83" // Coalition
"#a69884" // Desert
"#437c44" // Forest
"#334b34" // Peak
"#9d8670" // Beigh
"#848fa1" // France
"#99835b" // Grassland
"#334b34" // Olive
"#72755f" // Ireland
"#2e562f" // Woodland
"#8e2020" // Coastguard
"#e3e3e3" // Arctic
"#7d863f" // Omega
"#464646" // Spec_Opcs
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_4
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_4
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_5
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_5
ModelUseColliderPose true
}
]
ReverseGearRatio 5
ForwardGearRatios
[
22
20
16
12
8
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 2500
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 4
MaxVolume 1.3
}