Car
Engine type
61 KPH (38 MPH)
Forward speed
22 KPH (14 MPH)
Reverse speed
9,000 HP
Health
24 (6×4)
Trunk storage slots
2,700 L
Fuel
5 L/s
Fuel burn rate
9 minutes
Full tank runtime
Yes
Can be locked
Turrets (3)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
68°
Max steering angle
24°
Steering at full speed
32
Brake force
Defense & misc
×0.02
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 2d376a956dcd416eaa419868a374cc6e
Type Vehicle
Rarity Legendary
ID 37046
Speed_Min -5
Speed_Max 13.5
Steer_Min 24
Steer_Max 68
Brake 32
Fuel 2700
Health 9000
Exit 4
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Num_Steering_Tires 0
Cam_Follow_Distance 10
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.015
Bumper_Invulnerable
Traction
LockMouse
Trunk_Storage_X 6
Trunk_Storage_Y 4
Explosion 45
Tires_Invulnerable
Invulnerable
Fuel_Burn_Rate 5
Turrets 3
//Tank Field Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38653
Turret_0_Yaw_Min -150
Turret_0_Yaw_Max 150
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 100
//Curtain
Turret_1_Seat_Index 2
Turret_1_Item_ID 38735
Turret_1_Yaw_Min -60
Turret_1_Yaw_Max 60
Turret_1_Pitch_Min 87
Turret_1_Pitch_Max 110
//Reimaschine
Turret_2_Seat_Index 3
Turret_2_Item_ID 39206
Turret_2_Yaw_Min -27
Turret_2_Yaw_Max 27
Turret_2_Pitch_Min 72
Turret_2_Pitch_Max 105
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Tank.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_1
MaterialIndex 0
}
{
Path Turrets/Turret_2/Yaw/Model_1
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_4/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_5/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_6/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_7/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_8/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_9/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_10/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_11/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_12/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_13/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_14/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_15/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_16/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_17/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_18/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_19/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#437c44" // Forest
"#72755f" // Ireland
]