Car

Engine type

25 KPH (16 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

7,500 HP

Health

25 (5×5)

Trunk storage slots

1,900 L

Fuel

2.05 L/s

Fuel burn rate

15 minutes, 26 seconds

Full tank runtime

Yes

Can be locked

Turrets (5)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 3 (passenger)
130°
Yaw (left/right)
0° to 130°
Pitch (up/down)
75° to 100°

Anti-Tank Gun Launcher
Mounted gun · ID 38503
Turret 2 Seat 4 (passenger)
130°
Yaw (left/right)
-130° to 0°
Pitch (up/down)
75° to 105°

Anti-Tank Gun Launcher
Mounted gun · ID 38503
Turret 3 Seat 5 (passenger)
16°
Yaw (left/right)
-8° to 8°
Pitch (up/down)
76° to 98°

Tankgewehr
Mounted gun · ID 38337
Turret 4 Seat 6 (passenger)
46°
Yaw (left/right)
-23° to 23°
Pitch (up/down)
75° to 105°

HMG Plate
Mounted gun · ID 38291
Turret 5 Seat 7 (passenger)
46°
Yaw (left/right)
-23° to 23°
Pitch (up/down)
75° to 105°

HMG Plate
Mounted gun · ID 38291

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

48°

Max steering angle

16°

Steering at full speed

24

Brake force

Defense & misc

×0.1

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C1_Pioneer.dat
GUID 40ca89ddd1b24c4497ea3a7dfb74d7d6

Type Vehicle
Rarity Epic
ID 37030

Speed_Min -2
Speed_Max 5.5

Steer_Min 16
Steer_Max 48

Brake 24

Fuel 1900

Health 7500

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Exit 3.1

Num_Steering_Tires 0
Cam_Follow_Distance 11
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.1

Traction
LockMouse

Trunk_Storage_X 5
Trunk_Storage_Y 5

Explosion 20
Tires_Invulnerable
Invulnerable

Turrets 5
//Right Anti-Tank
Turret_0_Seat_Index 2
Turret_0_Item_ID 38503
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 130
Turret_0_Pitch_Min 75
Turret_0_Pitch_Max 100
//Left Anti-Tank
Turret_1_Seat_Index 3
Turret_1_Item_ID 38503
Turret_1_Yaw_Min -130
Turret_1_Yaw_Max 0
Turret_1_Pitch_Min 75
Turret_1_Pitch_Max 105
//Tankgewehr
Turret_2_Seat_Index 4
Turret_2_Item_ID 38337
Turret_2_Yaw_Min -8
Turret_2_Yaw_Max 8
Turret_2_Pitch_Min 76
Turret_2_Pitch_Max 98
//Right HMG
Turret_3_Seat_Index 5
Turret_3_Item_ID 38291
Turret_3_Yaw_Min -23
Turret_3_Yaw_Max 23
Turret_3_Pitch_Min 75
Turret_3_Pitch_Max 105
//Left HMG
Turret_4_Seat_Index 6
Turret_4_Item_ID 38291
Turret_4_Yaw_Min -23
Turret_4_Yaw_Max 23
Turret_4_Pitch_Min 75
Turret_4_Pitch_Max 105

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Tank.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_3/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_3/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_4/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_4/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
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    {
        Path Wheels/Wheel_2/Model_0
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    {
        Path Wheels/Wheel_3/Model_0
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    {
        Path Wheels/Wheel_4/Model_0
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    }
    {
        Path Wheels/Wheel_5/Model_0
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    {
        Path Wheels/Wheel_6/Model_0
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    {
        Path Wheels/Wheel_7/Model_0
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    }
    {
        Path Wheels/Wheel_8/Model_0
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    }
    {
        Path Wheels/Wheel_9/Model_0
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    {
        Path Wheels/Wheel_10/Model_0
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    }
    {
        Path Wheels/Wheel_11/Model_0
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    {
        Path Wheels/Wheel_12/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_13/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_14/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_15/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_16/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_17/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_18/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_19/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]