Car
Engine type
58 KPH (36 MPH)
Forward speed
58 KPH (36 MPH)
Reverse speed
7,000 HP
Health
20 (5×4)
Trunk storage slots
2,100 L
Fuel
4 L/s
Fuel burn rate
8 minutes, 45 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
64°
Max steering angle
24°
Steering at full speed
32
Brake force
Defense & misc
×0.03
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 4fea454deb4e43228f22d96f111bf4cc
Type Vehicle
Rarity Legendary
ID 37056
Speed_Min -13
Speed_Max 13
Steer_Min 24
Steer_Max 64
Brake 32
Fuel 2100
Health 7000
Exit 0
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Num_Steering_Tires 0
Cam_Follow_Distance 9
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.03
Traction
LockMouse
Trunk_Storage_X 5
Trunk_Storage_Y 4
Explosion 20
Tires_Invulnerable
Invulnerable
Fuel_Burn_Rate 4
Turrets 1
//Military Heavy Rocket
Turret_0_Seat_Index 1
Turret_0_Item_ID 38654
Turret_0_Yaw_Min -150
Turret_0_Yaw_Max 150
Turret_0_Pitch_Min 80
Turret_0_Pitch_Max 100
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Tank.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_4/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_5/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_6/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_7/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_8/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_9/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_10/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_11/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_12/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_13/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_14/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_15/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_16/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_17/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_18/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_19/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#a69884" // Desert
"#99835b" // Grassland
]