Car

Engine type

47 KPH (29 MPH)

Forward speed

18 KPH (11 MPH)

Reverse speed

11,000 HP

Health

32 (8×4)

Trunk storage slots

2,700 L

Fuel

5 L/s

Fuel burn rate

9 minutes

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
300°
Yaw (left/right)
-150° to 150°
Pitch (up/down)
70° to 100°

Advanced Field Gun
Mounted gun · ID 38653
Turret 2 Seat 3 (passenger)
54°
Yaw (left/right)
-27° to 27°
Pitch (up/down)
72° to 105°

Vehicle Nykorev
Mounted gun · ID 38758
Turret 3 Driver seat
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
75° to 100°
No aim camera

Curtain
Mounted gun · ID 38736

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Speed scaling
×2
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

66°

Max steering angle

24°

Steering at full speed

32

Brake force

Defense & misc

×0.02

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable Collision proof Puncture proof
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Tank_Main_Armor.dat
GUID 74199b6bdb2f496bb94bf32cdf301bcf

Type Vehicle
Rarity Legendary
ID 37045

Speed_Min -4
Speed_Max 10.5

Steer_Min 24
Steer_Max 66

Brake 32

Fuel 2700

Health 11000

Exit 4

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Num_Steering_Tires 0
Cam_Follow_Distance 10
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.015
Bumper_Invulnerable

Traction
LockMouse

Trunk_Storage_X 8
Trunk_Storage_Y 4

Explosion 45
Tires_Invulnerable
Invulnerable

Fuel_Burn_Rate 5

Turrets 3
//Tank Field Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38653
Turret_0_Yaw_Min -150
Turret_0_Yaw_Max 150
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 100
//Nykoev
Turret_1_Seat_Index 2
Turret_1_Item_ID 38758
Turret_1_Yaw_Min -27
Turret_1_Yaw_Max 27
Turret_1_Pitch_Min 72
Turret_1_Pitch_Max 105
//Curtain
Turret_2_Seat_Index 0
Turret_2_Item_ID 38736
Turret_2_Yaw_Min -360
Turret_2_Yaw_Max 360
Turret_2_Pitch_Min 75
Turret_2_Pitch_Max 100
Turret_2_Ignore_Aim_Camera

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Tank.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_2
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_2/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_3/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_4/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_5/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_6/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_7/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_8/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_9/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_10/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_11/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_12/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_13/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_14/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_15/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_16/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_17/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_18/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_19/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#495631" // Russia
    "#7a484a" // IFR
]