Car
Engine type
45 KPH (28 MPH)
Forward speed
22 KPH (14 MPH)
Reverse speed
650 HP
Health
24 (6×4)
Trunk storage slots
1,500 L
Fuel
2.05 L/s
Fuel burn rate
12 minutes, 11 seconds
Full tank runtime
Yes
Can be locked
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
24°
Max steering angle
12°
Steering at full speed
24
Brake force
Defense & misc
×2
Carjack force
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 9b904b49727d4df3a3fe79c2beb3176d
Type Vehicle
Rarity Common
ID 37004
Speed_Min -5
Speed_Max 10
Steer_Min 12
Steer_Max 24
Brake 24
Fuel 1500
Health 650
Traction
Trunk_Storage_X 6
Trunk_Storage_Y 4
Explosion 20
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Tractor.mp3
HornAudioClip Sounds/Horn.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Model_1
MaterialIndex 0
}
]
DefaultPaintColors
[
"#353535" // Original Black
"#37658c" // Original Blue
"#2e642e" // Original Green
"#bd6e27" // Original Orange
"#6a466d" // Original Purple
"#9a2525" // Original Red
"#d4d4d4" // Original White
"#cdaa1e" // Original Yellow
]
ReverseGearRatio 4
ForwardGearRatios
[
14
12
10
8
6
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 3000
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 13
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 2
MaxVolume 1.0
}