Car
Engine type
43 KPH (27 MPH)
Forward speed
18 KPH (11 MPH)
Reverse speed
4,000 HP
Health
10 (5×2)
Trunk storage slots
1,900 L
Fuel
2.05 L/s
Fuel burn rate
15 minutes, 26 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
64°
Max steering angle
24°
Steering at full speed
24
Brake force
Defense & misc
×0.1
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID d530e7ee58d249e882660d9471b0c72c
Type Vehicle
Rarity Rare
ID 37028
Speed_Min -4
Speed_Max 9.5
Steer_Min 24
Steer_Max 64
Brake 24
Fuel 1900
Health 4000
Exit 2
Num_Steering_Tires 0
Cam_Follow_Distance 6
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Passenger_Explosion_Armor 0.1
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Traction
LockMouse
Trunk_Storage_X 5
Trunk_Storage_Y 2
Explosion 20
Tires_Invulnerable
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38291
Turret_0_Yaw_Min -130
Turret_0_Yaw_Max 130
Turret_0_Pitch_Min 80
Turret_0_Pitch_Max 105
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Tractor.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_4/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_5/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_6/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_7/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_8/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_9/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_10/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_11/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_12/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_13/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_14/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_15/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_16/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_17/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_18/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_19/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]