Car

Engine type

2 KPH (1 MPH)

Forward speed (normal)

9 KPH (6 MPH)

Forward speed (sprinting)

9 KPH (6 MPH)

Reverse speed

1,400 HP

Health

5,000 L

Fuel

2.05 L/s

Fuel burn rate

40 minutes, 39 seconds

Full tank runtime

Stamina

Power source

No

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
90°
Yaw (left/right)
-45° to 45°
Pitch (up/down)
67° to 100°

Mountain Gun Launcher
Mounted gun · ID 38442

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 1 item rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Mountain Gun icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

24°

Max steering angle

12°

Steering at full speed

30

Brake force

Defense & misc

Protections
Puncture proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
37512 S V Gun Mountain 100.00 % 1
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C2_Gun_Mountain.dat
GUID dbeda2d9d2074868a97cb05c7cd4a786

Type Vehicle
Rarity Epic
ID 37512

Speed_Min -2
Speed_Max 2

Steer_Min 12
Steer_Max 24

Brake 30

Fuel 5000

Physics_Profile 31508bd5ddc249a5993e814ae229867c

Health 1400

Drops_Table_ID 37512
Drops_Min 1
Drops_Max 1

Exit 1

Cam_Follow_Distance 4
Cam_Driver_Offset -0.0625

Stamina_Boost 0.2
Stamina_Powered

Traction

Explosion 38259
Tires_Invulnerable

Explosion_Min_Force_Y 30
Explosion_Max_Force_Y 30

Can_Be_Locked false

ShouldExplosionCauseDamage false

Pitch_Drive 0.008

Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38442
Turret_0_Yaw_Min -45
Turret_0_Yaw_Max 45
Turret_0_Pitch_Min 67
Turret_0_Pitch_Max 100
//Turret_0_Ignore_Aim_Camera

Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_2
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_5
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_5/Model_2
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]