Car
Engine type
14 KPH (9 MPH)
Forward speed
14 KPH (9 MPH)
Reverse speed
5,000 HP
Health
1,700 L
Fuel
2.05 L/s
Fuel burn rate
13 minutes, 49 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
64°
Max steering angle
8°
Steering at full speed
12
Brake force
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID e9b2bb363c0e4c36be238ff4b68b5871
Type Vehicle
Rarity Mythical
ID 37518
Speed_Min -3
Speed_Max 3
Steer_Min 8
Steer_Max 64
Brake 12
Fuel 1700
Health 5000
Exit 4
Num_Steering_Tires 0
Cam_Follow_Distance 10
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Traction
LockMouse
Explosion 45
Tires_Invulnerable
Invulnerable
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38666
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min 50
Turret_0_Pitch_Max 90
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Tank.mp3
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_1
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_2
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_2
MaterialIndex 0
}
{
Path Wheels/Wheel_0/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_1/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_2/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_3/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_4/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_5/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_6/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_7/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_8/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_9/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_10/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_11/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_12/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_13/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_14/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_15/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_16/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_17/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_18/Model_0
MaterialIndex 0
}
{
Path Wheels/Wheel_19/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]