Car
Engine type
9 KPH (6 MPH)
Forward speed (normal)
9 KPH (6 MPH)
Forward speed (sprinting)
9 KPH (6 MPH)
Reverse speed
350 HP
Health
5,000 L
Fuel
2.05 L/s
Fuel burn rate
40 minutes, 39 seconds
Full tank runtime
Stamina
Power source
No
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Speed scaling
- ×2
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
80°
Max steering angle
24°
Steering at full speed
30
Brake force
Defense & misc
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID ef947123c3c643deb42755ce93e85229
Type Vehicle
Rarity Common
ID 37730
Speed_Min -2
Speed_Max 2
Steer_Min 24
Steer_Max 80
Brake 30
Fuel 5000
Health 350
Exit 0
Num_Steering_Tires 0
Cam_Follow_Distance 3.5
Cam_Driver_Offset -0.0625
Bumper_Multiplier 2
Stamina_Boost 1
Stamina_Powered
Traction
Explosion 28
Tires_Invulnerable
Explosion_Min_Force_Y 21
Explosion_Max_Force_Y 21
Can_Be_Locked false
ShouldExplosionCauseDamage false
Pitch_Drive 0.008
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 38825
Turret_0_Yaw_Min -0
Turret_0_Yaw_Max 0
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 95
//Turret_0_Ignore_Aim_Camera
Has_Clip_Prefab false