Helicopter

Engine type

81 KPH (50 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,200 HP

Health

25 (5×5)

Trunk storage slots

1,900 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 32 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

16°

Steering at full speed

18° - 10°

Air steer range

3.85

Turn responsiveness

Defense & misc

×0.76

Passenger explosion damage

×2

Carjack force

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C2_Heli.dat
GUID 72cca777b3924c988cb8d59ebecf138e

Type Vehicle
Rarity Rare
ID 37308

Speed_Min -2
Speed_Max 18

Steer_Min 16
Steer_Max 8

Fuel 1900

Health 1200

Exit 3

Cam_Follow_Distance 8.5

LockMouse
Engine Helicopter

Trunk_Storage_X 5
Trunk_Storage_Y 5

Passenger_Explosion_Armor 0.76

Air_Turn_Responsiveness 3.85
Air_Steer_Min 18
Air_Steer_Max 10

Explosion 20

IgnitionAudioClip Sounds/Ignition_Heli.ogg
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]