Helicopter

Engine type

81 KPH (50 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,200 HP

Health

1,700 L

Fuel

4.2 L/s

Fuel burn rate

6 minutes, 44 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Driver seat
180°
Yaw (left/right)
-90° to 90°
Pitch (up/down)
90° to 90°
No aim camera

Airbrone Machinegun
Mounted gun · ID 38848

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

16°

Steering at full speed

16° - 8°

Air steer range

3.5

Turn responsiveness

Defense & misc

×0.5

Passenger explosion damage

×2

Carjack force

How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C1_Heli_Scout.dat
GUID 8e0422ce45d84e57b21a6ef2ef493ce6

Type Vehicle
Rarity Rare
ID 37307

Speed_Min -2
Speed_Max 18

Steer_Min 16
Steer_Max 8

Fuel 1700

Health 1200

Exit 3

Cam_Follow_Distance 6

LockMouse
Engine Helicopter

Explosion 20
Passenger_Explosion_Armor 0.5

Air_Turn_Responsiveness 3.5
Air_Steer_Min 16
Air_Steer_Max 8

Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 38848
Turret_0_Yaw_Min -90
Turret_0_Yaw_Max 90
Turret_0_Pitch_Min 90
Turret_0_Pitch_Max 90
Turret_0_Ignore_Aim_Camera

Has_Clip_Prefab false

IgnitionAudioClip Sounds/Ignition_Heli.mp3

Carjack_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]