Helicopter
Engine type
81 KPH (50 MPH)
Forward speed
9 KPH (6 MPH)
Reverse speed
1,200 HP
Health
1,700 L
Fuel
4.2 L/s
Fuel burn rate
6 minutes, 44 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
8°
Max steering angle
16°
Steering at full speed
16° - 8°
Air steer range
3.5
Turn responsiveness
Defense & misc
×0.5
Passenger explosion damage
×2
Carjack force
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 8e0422ce45d84e57b21a6ef2ef493ce6
Type Vehicle
Rarity Rare
ID 37307
Speed_Min -2
Speed_Max 18
Steer_Min 16
Steer_Max 8
Fuel 1700
Health 1200
Exit 3
Cam_Follow_Distance 6
LockMouse
Engine Helicopter
Explosion 20
Passenger_Explosion_Armor 0.5
Air_Turn_Responsiveness 3.5
Air_Steer_Min 16
Air_Steer_Max 8
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 38848
Turret_0_Yaw_Min -90
Turret_0_Yaw_Max 90
Turret_0_Pitch_Min 90
Turret_0_Pitch_Max 90
Turret_0_Ignore_Aim_Camera
Has_Clip_Prefab false
IgnitionAudioClip Sounds/Ignition_Heli.mp3
Carjack_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]