Helicopter
Engine type
90 KPH (56 MPH)
Forward speed
14 KPH (9 MPH)
Reverse speed
5,000 HP
Health
20 (4×5)
Trunk storage slots
2,000 L
Fuel
4.2 L/s
Fuel burn rate
7 minutes, 56 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
8°
Max steering angle
18°
Steering at full speed
2
Turn responsiveness
Defense & misc
×0.1
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID d0ba41067888409e9718e435b7b422e9
Type Vehicle
Rarity Legendary
ID 37340
Speed_Min -3
Speed_Max 20
Steer_Min 18
Steer_Max 8
Fuel 2000
Health 5000
Exit 4
Cam_Follow_Distance 11
LockMouse
Engine Helicopter
Trunk_Storage_X 4
Trunk_Storage_Y 5
Explosion 20
Invulnerable
IgnitionAudioClip Sounds/Ignition_Heli.mp3
Has_Clip_Prefab false
Passenger_Explosion_Armor 0.1
Turrets 1
Turret_0_Seat_Index 0
Turret_0_Item_ID 38930
Turret_0_Yaw_Min -135
Turret_0_Yaw_Max 135
Turret_0_Pitch_Min 85
Turret_0_Pitch_Max 180
Turret_0_Ignore_Aim_Camera
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]